I will make minecraft rpg blockbench props voxel weapons hytale assets for addon mods

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david_engrs
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david_engrs
David E

About this gig

Hello there welcome.


I create custom voxel weapons props and fantasy assets for Minecraft inspired games using Blockbench and low poly workflows. From minecraft weapon model creation to hytale props, stylized gear, animated items, decorative assets, furniture props, collectible loot, and medieval equipment, every asset is optimized for gameplay.


I design sword shield bow axe hammer dagger staff relic armor cosmetic and dungeon themed assets for minecraft java edition asset packs, minecraft bedrock addon projects, forge fabric spigot paper and bukkit servers, plus marketplace creator content.

I also create hypixel style weapon packs, minecraft dungeons style gear, skyblock survival factions prison minigame and roleplay server items.


Perfect for Unity Unreal Engine Neoforge vroid Godot VRChat Rec Room Core Games voxel sandbox projects and hytale inspired worlds. I deliver voxel fantasy gear, animated inventory items, texture painted props, pvp data pack assets, addon packs, machinima props, streamer branding items, youtube assets, thumbnail props, and low poly voxel equipment with clean optimized topology and pixel textures.

Message me now and get custom voxel art for your game

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know David E

David E

3D Artist and Blockbench Specialist

  • FromUnited Kingdom
  • Member sinceMay 2026
  • Avg. response time1 hour
  • Languages

    Spanish, English
I’m David, a 3D Artist and Blockbench specialist with years of experience creating high-quality Minecraft and voxel-style assets. I design Roblox to Minecraft conversions, custom mobs, NPCs, weapons, props, and low poly game models optimized for Java, Bedrock, addons, and game projects. I also create detailed textures, animations, and marketplace-ready assets using Blockbench. My focus is clean, optimized, and game-ready models that bring your ideas to life across Minecraft, voxel, and indie game environments.

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