I will do bone rig vtuber rig 3d model in blender for animation games or film

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David T

About this gig

Whether you are capturing performance with an iPhone, a Rokoko suit or a full studio mocap session the rig receiving that data has to be built to accept it.

A mocap ready rig is not just a skeleton. It needs the right bone count, correct proportions, proper naming conventions and a clean hierarchy so retargeting software can map the source skeleton onto yours without creating weird sliding, flipping or popping artifacts.

What You Get:

  • Skeleton rig 3d built with bone proportions matched to standard mocap skeleton ratios
  • Mocap ready rig with naming conventions compatible with Rokoko Mixamo and MotionBuilder
  • Motion capture rig 
  • VTuber rigging with face tracking blend shapes and spring bone physics for hair

Why Choose This:

  • Mocap compatibility is tested with actual retargeting
  • VTuber rigging includes face tracking setup so you can go live immediately after delivery

How It Works:

  • Send your model and tell me your mocap source and target software
  • I build the motion capture rig, test retargeting and deliver with a setup guide

Tools:

  • Blender · Rokoko · UniVRM · FBX Export · GLTF Export


Message me with your model and I will confirm compatibility before you order.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know David T

David T

Blender Rigging for Characters Vehicles and Mocap Pipelines

  • FromUnited Kingdom
  • Member sinceJun 2026
  • Avg. response time1 hour
  • Languages

    English, Arabic, German, French, Japanese, Korean, Portuguese, Spanish, Polish, Dutch
You deserve a Blender rigger who builds every rig with your full pipeline in mind from the very first bone. Whether you need a matched character and vehicle rig built for seamless interaction, a game engine optimized rig with proper IK FK switching for Unreal or Unity, a professionally rigged character built on clean topology with blendshape facial setup, or a mocap ready skeleton and VTuber rig configured for live face tracking, I deliver production ready rigs tested in context before handover. DM me now.