I will do ue5 rigging, facial rig, 3d rigging with clean topology in blender

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David T

About this gig

A rig is only as good as the mesh underneath it and a mesh is only rigable if the topology supports deformation.

Edge loops need to follow muscle groups. Poles need to be away from joints. The mesh needs enough geometry at elbows, knees and shoulders to bend without pinching. Before I rig anything I assess the topology and fix what needs fixing so the weight paint rig and blendshape rig have a solid foundation to work from.

What You Get:

  • Topology assessment 
  • Clean topology rig where edge flow supports natural deformation at every joint
  • Facial rig blender setup with blendshape rig for expressions and lip sync
  • Rig deformation tested through extreme poses to confirm clean mesh behaviour

Why Choose This:

  • Topology issues are fixed before rigging 
  • Blendshape rig built on clean geometry deforms correctly without mesh tearing

How It Works:

  • Send your model and I will assess topology before we agree on scope
  • I fix topology, build the rig, paint weights and deliver with deformation tests

Tools:

  • Blender · Shape Key Editor · FBX Export


Message me with your model and I will give you an honest topology assessment before you commit to an order.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know David T

David T

Blender Rigging for Characters Vehicles and Mocap Pipelines

  • FromUnited Kingdom
  • Member sinceJun 2026
  • Avg. response time1 hour
  • Languages

    English, Arabic, German, French, Japanese, Korean, Portuguese, Spanish, Polish, Dutch
You deserve a Blender rigger who builds every rig with your full pipeline in mind from the very first bone. Whether you need a matched character and vehicle rig built for seamless interaction, a game engine optimized rig with proper IK FK switching for Unreal or Unity, a professionally rigged character built on clean topology with blendshape facial setup, or a mocap ready skeleton and VTuber rig configured for live face tracking, I deliver production ready rigs tested in context before handover. DM me now.