I will do ue5 rigging, facial rig, 3d rigging with clean topology in blender


About this gig
A rig is only as good as the mesh underneath it and a mesh is only rigable if the topology supports deformation.
Edge loops need to follow muscle groups. Poles need to be away from joints. The mesh needs enough geometry at elbows, knees and shoulders to bend without pinching. Before I rig anything I assess the topology and fix what needs fixing so the weight paint rig and blendshape rig have a solid foundation to work from.
What You Get:
- Topology assessment
- Clean topology rig where edge flow supports natural deformation at every joint
- Facial rig blender setup with blendshape rig for expressions and lip sync
- Rig deformation tested through extreme poses to confirm clean mesh behaviour
Why Choose This:
- Topology issues are fixed before rigging
- Blendshape rig built on clean geometry deforms correctly without mesh tearing
How It Works:
- Send your model and I will assess topology before we agree on scope
- I fix topology, build the rig, paint weights and deliver with deformation tests
Tools:
- Blender · Shape Key Editor · FBX Export
Message me with your model and I will give you an honest topology assessment before you commit to an order.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know David T
Blender Rigging for Characters Vehicles and Mocap Pipelines
- FromUnited Kingdom
- Member sinceJun 2026
- Avg. response time1 hour
Languages
English, Arabic, German, French, Japanese, Korean, Portuguese, Spanish, Polish, Dutch
FAQ
What topology problems make a model difficult to rig?
Triangles at joints, insufficient edge loops at elbows and knees, and n-gons on curved surfaces are the most common issues. I fix all of these as part of the Standard and Premium process.
What is a blendshape rig and how is it different from bone based facial rigging?
Blendshapes drive facial expressions through mesh morphs rather than bones which gives smoother and more art-directable results especially around the mouth and eyes.
Can you retopologise a model completely if the mesh is too bad to rig?
Full retopology is a separate service but minor topology fixes are included in all packages. Send your model and I will tell you honestly which category it falls into.
Will fixing the topology break my existing UV maps or textures?
Minor edge loop additions do not affect UVs. More significant topology work may require UV adjustment which I will flag before starting.
Do you test the facial rig blender setup with actual dialogue or expression poses?
Yes I test a full range of expressions including extreme poses for the facial rig and deliver a test render showing deformation quality.
