I will create 52 arkit blendshapes facial rig for mocap ue5 unity and vrm


About this gig
Bring realistic facial expressions and motion capture to your 3D character with a professional 52 ARKit blendshape and facial rig setup.
I will create clean Apple ARKit-compatible facial shapes for games, VTubers, avatars, animation and facial mocap workflows.
WHAT YOU GET
- 52 Apple ARKit blendshapes
- Correct ARKit naming
- Facial rigging and controls
- Clean facial deformation
- Visemes and lip-sync shapes
- Custom facial expressions
- Mocap-ready facial setup
- UE5 and Unity compatibility
- VRM and VTuber preparation
- iPhone facial tracking support
- Organized morph targets
- Game-ready export and testing
Whether you need a new facial setup or want to fix an existing one, I can prepare your character for smooth facial animation.
Send your character model and requirements before ordering.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know David W
3D Rigging, ARKit Facial Rig, UE5 and Vehicle Animation
- FromNigeria
- Member sinceJan 2026
- Avg. response time1 hour
Languages
English, Dutch, Spanish, German, Arabic, Portuguese, Italian, Swedish, Hindi
FAQ
Can you create all 52 Apple ARKit blendshapes?
Yes. I can create the complete ARKit facial expression set with correct naming and organization.
Can you work with Blender or Maya characters?
Yes. I can work with Blender, Maya, FBX and other suitable character formats depending on the project.
Will the blendshapes work with iPhone facial tracking?
Yes. They can be prepared for Apple ARKit-compatible facial tracking and mocap workflows.
Can you prepare the character for Unreal Engine 5?
Yes. I can prepare the ARKit facial setup for suitable UE5 and Live Link workflows.
Can you work with Unity?
Yes. Blendshapes can be organized and exported for Unity-compatible character workflows.
Can you add visemes and lip-sync shapes?
Yes. Visemes, mouth shapes and additional facial expressions can be included depending on your package.
Can you fix existing ARKit blendshapes?
Yes. I can fix missing, poorly shaped or incorrectly named facial blendshapes.
