I will do 3d game character animation, rigging, modeling in unreal engine 5 maya unity

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davidawoyemi390
D
davidawoyemi390
David

About this gig

Looking for a 3D character animator and rigger who can make your game character move like it belongs in a real, shipped title? You're in the right place.


I specialize in 3D game character animation, rigging, and skeletal mesh setup for Unreal Engine 5, Unity, and Blender. From clean biped and quadruped rigs to full game-ready animation cycles idle, walk, run, jump, combat, attack, and death I build motion with proper timing, weight, and secondary motion, not robotic mocap sludge.


What I Offer:

  • 3D character rigging (biped, quadruped, custom skeletons)
  • Game animation cycles: locomotion, combat, idle loops
  • UE5 Control Rig setup and skeletal mesh integration
  • Unity Mecanim / Animator Controller compatible rigs
  • IK/FK rigging, foot rolls, finger controls
  • Facial rigging and blendshape setup
  • Mixamo retargeting and rig-to-rig transfer
  • Clean topology and weight painting
  • Engine-ready FBX export with correct scale


Whether you're an indie developer or small studio, I treat every character like it's going into production.


Message me before ordering so we can discuss your project and pick the right package for your needs!

Get to know David

David

3D Animator and Modeler for Games, Print and Paint

  • FromUnited Kingdom
  • Member sinceMay 2026
  • Languages

    English
Hi, Im David, a 3D artist specializing in 3D character animation, game animation, low poly 3D models, and 3D print-ready files. Using Maya, Blender, and Fusion 360, I deliver game-ready assets optimized for Unity and Unreal Engine, from rigged characters and walk cycles to stylized props and environments. I also prepare STL files for 3D printing, plus 3D painting and texturing for miniatures and figurines. Clean topology, fast delivery, and unlimited communication. Send me your idea and let’s build it.

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