I will do 3d game character animation, rigging, modeling in unreal engine 5 maya unity

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davidawoyemi390
D
davidawoyemi390
David

About this gig

Looking for a 3D character animator and rigger who can make your game character move like it belongs in a real, shipped title? You're in the right place.


I specialize in 3D game character animation, rigging, and skeletal mesh setup for Unreal Engine 5, Unity, and Blender. From clean biped and quadruped rigs to full game-ready animation cycles idle, walk, run, jump, combat, attack, and death I build motion with proper timing, weight, and secondary motion, not robotic mocap sludge.


What I Offer:

  • 3D character rigging (biped, quadruped, custom skeletons)
  • Game animation cycles: locomotion, combat, idle loops
  • UE5 Control Rig setup and skeletal mesh integration
  • Unity Mecanim / Animator Controller compatible rigs
  • IK/FK rigging, foot rolls, finger controls
  • Facial rigging and blendshape setup
  • Mixamo retargeting and rig-to-rig transfer
  • Clean topology and weight painting
  • Engine-ready FBX export with correct scale


Whether you're an indie developer or small studio, I treat every character like it's going into production.


Message me before ordering so we can discuss your project and pick the right package for your needs!

Get to know David

David

3D Artist, Modeling for Print and Animation

  • FromUnited Kingdom
  • Member sinceMay 2026
  • Languages

    English
I turn ideas into stunning 3D realities. With 5+ years of professional experience working with real clients and full-time studios, I bring both the technical precision and creative vision your project demands. Whether you need a print-ready model, a jaw-dropping animation, or a complex mechanical design. I deliver work that stands out. I work across the full 3D pipeline using Blender, Maya, ZBrush, and SolidWorks/Fusion 360, giving me the flexibility to tackle anything from organic character sculpts to hard-surface industrial models.

My Portfolio