I will fix roblox script bugs and build secure roblox game systems in lua


About this gig
Roblox games break in two ways. A script that worked in testing fails with real players. Or an exploiter finds a RemoteEvent that trusts the client and wrecks your economy.
I fix the cause, not the symptom, and I build systems that validate on the server.
What I do:
- Bug fixes: broken scripts, DataStore failures, RemoteEvent errors, lag caused by scripts
- Game systems: shops, inventory, currency, leaderboards, gamepasses, quests, checkpoints, UI scripting
- Security pass: server-side validation so players cannot give themselves items or currency
- Performance: find the script causing the lag, fix it, confirm it
How it runs:
Send the place file or add me in Team Create, plus the error or a short screen recording. I confirm the cause and the scope in writing before I start. You get a change log that says what I touched and why. Everything is tested in Studio with more than one player.
Message me first if the bug spans several systems. I will tell you which package fits.
Get to know David L
Roblox Developer and Lua Scripter
- FromUnited States
- Member sinceOct 2026
- Avg. response time3 hours
Languages
Italian, English, French, German, Spanish
Other Game Development Services I Offer
FAQ
What counts as one bug on the Basic package?
One isolated error or broken behavior in a single script or system. Bugs that cross several systems start at Standard.
Do you rebuild my game?
No. I fix the cause and leave the rest of your project alone. You get a change log of every script I touched.
What is the security pass?
I review your Remote Events and server scripts so players cannot grant themselves items, currency or progress from the client.
What do you need to start?
Your place file or Team Create access, the error message or a screen recording, and what you expect to happen.
Do scripts work with my existing game?
Yes. I work inside your project and test with more than one player in Studio before handover.

