I will model and rig low poly 3d game characters for moba, action games, ue5 and unity


About this gig
Need a low poly 3D hero for your MOBA, action game, or Roblox experience? I create stylized game characters built around your art style, combat role, and real time performance needs. Whether you need a recognizable playable hero, a dangerous enemy, or a memorable NPC, I focus on clear silhouettes, well defined armor and weapons, clean geometry, and proportions that remain readable during gameplay.
WHAT I OFFER
- MOBA heroes and playable characters
- Action game protagonists
- Roblox game characters
- Enemy and boss characters
- RPG NPCs and supporting characters
- Modeling from concept art or references
- Custom armor, outfits & costumes
- Weapons, shields & accessories
- Distinctive silhouettes & proportions
- Low poly mesh optimization
- Clean topology
- UV mapping and unwrapping
- Texturing & materials
- Character rigging and skinning
- Humanoid skeleton setup
- Idle, attack & hit animations
- FBX export
- Unity and Unreal Engine assets
- Roblox character assets
WHY ME?
- Consistent art style
- Real time optimization
- Clear communication
TOOLS
- Blender, Roblox Studio, Unity, Unreal Engine 5
FILES
- .BLEND, .FBX, .OBJ, .STL, .PNG, .TGA
Send your references, target platform, and character requirements before ordering.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know David
3design
- FromFrance
- Member sinceAug 2026
Languages
French
FAQ
Can you match my game's existing character art style?
Yes. Share your concept art, reference images, or existing game characters, and I can match the visual style, proportions, colors, and level of detail.
Can you create a character that works with my existing game skeleton?
Yes. Please provide your skeleton or rig specifications before ordering so I can confirm compatibility with your existing animation workflow.
Can you create a hero with separate weapons, armor, or interchangeable parts?
Yes. I can model separate weapons, armor pieces, and modular character parts based on your requirements. Please specify which parts must be interchangeable.
Can you keep the character within my game's polygon budget?
Yes. Share your target polygon count, camera distance, and performance requirements so I can plan the mesh complexity around your game.
Can you create multiple characters that look consistent as a game roster?
Yes. I can follow shared references, proportions, materials, and art direction to help maintain visual consistency across heroes, enemies, and NPCs. Contact me to discuss multi-character projects.

