I will create game ready rig in blender for ue5 rigging and unity rigging


About this gig
A rig that looks perfect in Blender but breaks the moment it hits Unreal Engine is useless.
Bone naming, hierarchy, scale and root motion all have to be set up correctly for UE5 and Unity to read the rig without errors. Most riggers do not test in engine and you find out the problems only after you have already paid. I test every rig inside UE5 or Unity before delivery so you get something that actually works.
What You Get:
- Correct UE5 bone naming convention so the skeleton imports without any errors
- Root bone and root motion setup configured for proper in engine locomotion
- Unity rigging with humanoid avatar mapping confirmed inside the engine
- Mocap ready rig with retargeting setup so motion capture data drops straight in
Why Choose This:
- Every rig is opened inside the target engine before it is delivered to you
- Retargeting setup means you can use Mixamo or any mocap library immediately
How It Works:
- Send your character model and tell me which engine you are targeting
- I build, test inside the engine and deliver with an import guide
Tools:
- Blender · Unreal Engine 5 · Unity · FBX Export
Message me with your model and engine version and I will confirm compatibility before you order.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Davis
Blender Rigging Expert for Characters Vehicles and Games
- FromUnited Kingdom
- Member sinceApr 2026
- Avg. response time12 hours
Languages
English, Spanish, French, German, Arabic, Portuguese, Dutch, Italian, Swedish, Hindi
FAQ
Do you actually test the rig inside UE5 before delivering?
Yes every rig goes through a full engine import test including animation retargeting before I send it to you.
My character keeps failing the Unity humanoid avatar check — can you fix that?
Yes that is usually a bone naming or hierarchy issue. Send the file and I will diagnose and fix it.
Can the rig work in both UE5 and Unity from one file?
With the right setup yes. I can configure the rig and export settings so the same FBX works in both engines.
What is retargeting and why does it matter?
Retargeting lets you apply animations made for one skeleton onto yours. A mocap ready rig with correct proportions and naming makes this work without distortion.
Can you add IK to a game rig for runtime inverse kinematics in UE5?
Yes UE5 full body IK and control rig setup can be added as part of the Premium package.

