I will create game ready rig in blender for ue5 rigging and unity rigging

D
davisss_07
D
davisss_07
Davis

About this gig

A rig that looks perfect in Blender but breaks the moment it hits Unreal Engine is useless.

Bone naming, hierarchy, scale and root motion all have to be set up correctly for UE5 and Unity to read the rig without errors. Most riggers do not test in engine and you find out the problems only after you have already paid. I test every rig inside UE5 or Unity before delivery so you get something that actually works.

What You Get:

  • Correct UE5 bone naming convention so the skeleton imports without any errors
  • Root bone and root motion setup configured for proper in engine locomotion
  • Unity rigging with humanoid avatar mapping confirmed inside the engine
  • Mocap ready rig with retargeting setup so motion capture data drops straight in

Why Choose This:

  • Every rig is opened inside the target engine before it is delivered to you
  • Retargeting setup means you can use Mixamo or any mocap library immediately

How It Works:

  • Send your character model and tell me which engine you are targeting
  • I build, test inside the engine and deliver with an import guide

Tools:

  • Blender · Unreal Engine 5 · Unity · FBX Export


Message me with your model and engine version and I will confirm compatibility before you order.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Davis

Davis

Blender Rigging Expert for Characters Vehicles and Games

  • FromUnited Kingdom
  • Member sinceApr 2026
  • Avg. response time12 hours
  • Languages

    English, Spanish, French, German, Arabic, Portuguese, Dutch, Italian, Swedish, Hindi
You deserve a Blender rigger who delivers rigs that actually work in production without pinching, collapsing, or breaking the moment they hit a game engine. Whether you need a vehicle rig with proper suspension and steering, a character rig using Rigify or Auto Rig Pro, clean weight painting and deformation fixes, or a fully game ready rig tested inside UE5 or Unity before delivery, I build production quality rigs that animators can use from day one without guesswork. Send me your model. DM me now.