I will do clean character rigging with weight paint rig and deformation rig


About this gig
Pinching shoulders, collapsing knees and exploding elbows all come from the same problem bad skin weights.
Weight painting is the part of rigging most people rush and it shows the moment a character bends. I take the time to paint every vertex group properly so joints compress and stretch the way real anatomy does without any of the usual deformation disasters.
What You Get:
- Full body skin weight repaint with attention to problem areas like shoulders and hips
- Corrective shape keys added at extreme poses to fix any remaining deformation issues
- Deformation rig tested through a full range of motion before delivery
- Facial rig blender setup with shape keys for expressions in Premium builds
Why Choose This:
- I test every pose including extremes not just the default T pose
- Corrective shapes mean the rig holds up even in difficult animation positions
How It Works:
- Send your rigged or unrigged model and describe the problem
- I repaint, add correctives and deliver with a before and after comparison
Tools:
- Blender · Rigify · Shape Key Editor
Message me with your model and describe what is going wrong and I will fix it.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Davis
Blender Rigging Expert for Characters Vehicles and Games
- FromUnited Kingdom
- Member sinceApr 2026
- Avg. response time12 hours
Languages
English, Spanish, French, German, Arabic, Portuguese, Dutch, Italian, Swedish, Hindi
FAQ
Can you fix weight painting on a rig I already have?
Yes that is one of the most common orders I get. Send the file and describe which joints are problematic.
What are corrective shape keys and do I need them?
They are mesh corrections that activate at specific bone rotations to fix deformation that weight painting alone cannot solve. Most production rigs need them for shoulders and knees.
Will the fixed rig still work with my existing animations?
Yes fixing skin weights does not break existing animation data. Your keyframes will play back on the improved rig.
Can you do facial weight painting for a face rig?
Yes facial rig blender weight painting for jaw, cheeks and brow controls is included in Standard and Premium.
Do you work with non humanoid characters?
Yes creatures, animals and stylized characters all have their own deformation challenges and I handle them all.

