I will rig your 3d character in blender using rigify and auto rig pro

D
davisss_07
D
davisss_07
Davis

About this gig

The difference between a rig that animators love and one they fight is all in the setup.

Rigify gives you speed. Auto Rig Pro gives you control. Used correctly either one produces a character rig that bends, squashes, stretches and holds volume through every pose without a single pinch or collapse. I know both tools deeply and will pick the right one for your project.

What You Get:

  • Full humanoid rig with IK FK switching on arms and legs
  • Finger controls, spine chain and head neck setup included
  • Custom bone shapes so controls are easy to select in the viewport
  • Retargeting ready export for Unreal Engine or Unity import

Why Choose This:

  • I test every rig in a full range of poses before it leaves my machine
  • You get a rig that works with Mixamo, mocap data or hand keyed animation

How It Works:

  • Send your character model in T pose or A pose
  • I rig, test and deliver with a control guide document

Tools:

  • Blender · Rigify · Auto Rig Pro · FBX Export

When we are done your animator can open the file and start posing immediately without any setup or guesswork.


Message me with your character file and I will recommend Rigify or Auto Rig Pro based on your needs.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Davis

Davis

Blender Rigging Expert for Characters Vehicles and Games

  • FromUnited Kingdom
  • Member sinceApr 2026
  • Avg. response time12 hours
  • Languages

    English, Spanish, French, German, Arabic, Portuguese, Dutch, Italian, Swedish, Hindi
You deserve a Blender rigger who delivers rigs that actually work in production without pinching, collapsing, or breaking the moment they hit a game engine. Whether you need a vehicle rig with proper suspension and steering, a character rig using Rigify or Auto Rig Pro, clean weight painting and deformation fixes, or a fully game ready rig tested inside UE5 or Unity before delivery, I build production quality rigs that animators can use from day one without guesswork. Send me your model. DM me now.