I will build a functional 2d or 3d godot game prototype


About this gig
Your game idea only proves itself once someone can actually play it.
I build functional Godot prototypes 2D or 3D engineered to answer one question fast: is this mechanic fun, and is it worth building further? Not a throwaway tech demo with placeholder cubes, but a real, scalable project you or your next dev can open and extend without starting over.
Already have a project running? I also add new features or fix bugs in existing Godot games no need to rebuild from scratch just to get one thing working.
Every prototype ships with clean, modular GDScript, a proper project structure, and enough scalability that "prototype" doesn't mean dead end. Whether you need one mechanic tested or a small multi-feature slice to pitch a publisher, I scope it to your actual goal, not a generic template.
Process: quick brief to lock the mechanic build the core loop milestone check-in deliver build + source + short walkthrough.
You get: a playable build (Windows/Web/Mac), scalable source code, and a plain-English rundown of what's built and what's next.
Send your one-pager, sketch before you order, so we can get started as soon as possible.
Get to know davslucid
Godot Games That Ship 2D, 3D and Prototypes
- FromBrazil
- Member sinceAug 2026
Languages
English, Spanish
FAQ
Do you build 2D or 3D prototypes?
Both tell me which (or both) and I'll scope accordingly.
Is the code actually reusable, or throwaway?
Reusable. Every prototype is built with scalable, modular GDScript so it can grow into a full game later, not just a one-off demo.
Do I own the code and IP after delivery?
Yes, 100%. Full source and commercial rights transfer to you on final delivery.
I'm not technical can you work from a rough idea?
Yes. Send a one-pager, sketch, or voice note and I'll turn it into a scoped brief before coding starts.
What if my idea needs more than one mechanic?
That's the Standard or Premium tier message me your feature list and I'll confirm the right one before you order.

