I will develop your custom godot game from scratch to build


1 order in queue
About this gig
Got a game idea stuck in your head and no working build to show for it? That's the gap I close.
Most "custom game" gigs deliver a template with your logo slapped on. I build from your actual design mechanics, feel, and structure using Godot's engine the way it's meant to be used: lightweight, fast-iterating, and export-ready for PC, Android, or iOS.
What you get:
- A game built to YOUR spec not a reskinned asset-flip
- Clean scene architecture that scales as you add content later
- Working core loop, UI, and export build you can actually show investors, publishers, or players
- 2D or 3D platformer, puzzle, roguelike, RPG systems, whatever your concept needs
- Documented, readable code so future devs (or future you) aren't lost
I scope everything before starting you'll know exactly what's delivered and when, no scope creep, no vague "coming soon" updates.
Before ordering: send me your game concept, genre, and reference (even a rough doc or Pinterest board works). I'll tell you honestly what's realistic at each tier.
Message me first let's map your game out.
Get to know davslucid
Godot Games That Ship 2D, 3D and Prototypes
- FromBrazil
- Member sinceAug 2026
- Avg. response time1 hour
- Last delivery2 days
Languages
English, Spanish
Other Game Development Services I Offer
FAQ
Do I need a full game design document to order?
No a rough concept, genre, and 1-2 reference games is enough to start. I'll help shape the rest.
2D or 3D which do you specialize in?
Both. Godot handles both well; I'll recommend based on your concept and timeline.
Will I get the source project files?
Yes, full .godot project files, assets used, and source code delivered on completion.
Can you use my existing art/assets?
Absolutely send your assets and I'll integrate them, or I can source placeholder assets for prototyping.
What if my project needs more than the Premium tier scope?
I'll quote a custom package based on your full spec just message me the details first.

