I will create and animate a metahuman character in unreal engine 5


About this gig
You have a vision. A photoreal character that moves, speaks, and convinces anyone watching that they are looking at a real person.
Most people try MetaHuman once, break the rig, and give up.
I build MetaHuman characters that work set up clean, animated properly, delivered ready to use in your Unreal Engine 5 project.
What I handle:
- MetaHuman creation and facial customization
- Body and facial animation (Sequencer / MetaHuman Animator)
- Animation retargeting from Mixamo, mocap, or custom files
- Character integration into your existing UE5 project
- Lip sync and facial performance capture
- LOD setup and performance optimization
- Export-ready for film, game, or virtual production
This is not a template drop. I work inside your project, understand your pipeline, and deliver a character that fits your scene.
Film directors, game studios, and virtual production teams use MetaHuman because it cuts character production time from months to days. I make sure yours actually delivers on that promise.
Message me before you order. Tell me what the character needs to do. I will scope it right.
Get to know DAVS REX
Unreal Engine 5 developer Realtime worlds Photoreal humans Built to ship
- FromArgentina
- Member sinceMay 2026
Languages
English
My Portfolio
FAQ
I already have a MetaHuman downloaded. Can you just animate it?
Yes. Send me the project file and tell me what animation you need. I will work in your existing setup.
Can you make the MetaHuman look like a specific person?
I can get close using MetaHuman Creator's sculpting tools and custom textures. For exact likeness, message me first so I can assess feasibility.
What animation sources do you work with?
Mixamo, mocap BVH/FBX files, MetaHuman Animator capture, manual Sequencer keyframing, and iClone exports. Tell me what you have.
Do I need a specific version of Unreal Engine?
I work in UE5.3 and above. The new MetaHuman Creator 5.6 workflow (fully in-engine) is supported.
Can this character be used in a game?
Yes. I can optimize it for runtime use in a game project, not just cinematic rendering.

