I will design game ready shaders and visual effects


About this gig
I create custom shaders and VFX for Unity, built to match your projects visual style and technical needs. This includes Shader Graph or HLSL work, particle effects, stylized or realistic visuals, and UI-related effects when required. I focus on clean, optimized, game-ready results.
This gig does not include full character effects pipelines, complex rigging, or large cinematic sequences. For unique requirements or highly technical systems, please contact me first so I can confirm scope and provide an accurate quote.
To begin, I need your project details, references, style direction, and any existing assets you want integrated. You can message me anytime if you have questions or want to discuss ideas before ordering.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Debasish
Game Dev
- FromIndia
- Member sinceDec 2025
- Avg. response time2 hours
- Last delivery1 month
Languages
English, Hindi, Oriya
FAQ
What does the basic package provide exactly?
Basic covers small, single-purpose shaders or VFX that only need one visual idea. Examples include a simple dissolve, a color-tint shader, a basic hit flash, a muzzle flare, or minor tweaks to an existing effect. These are quick, standalone tasks.
What does the standard package provide exactly?
Standard covers full individual effects or shaders with multiple visual elements or light logic. Examples include stylized slash effects, elemental bursts, shield impacts, custom surface shaders with scrolling textures, or a particle effect that syncs with a shader. These are gameplay-ready visuals
What does the Premium package provide exactly?
Premium covers complex, multi-stage systems or anything requiring coordination between shaders, particles, logic, or multiple variants. This tier is for clients who need a complete visual solution, not just one effect. Examples include multi-layered elemental systems, shader-driven environment, etc
Can you match a specific art style?
Yes, as long as you provide references. I can match stylized, realistic, toon-shaded, minimalist, or VFX inspired by other games. Precise styles need clear examples so I can recreate them accurately.
Will the VFX or shader work on all render pipelines?
By default, I target the pipeline you specify (URP, HDRP, or Built-in). Some features don’t translate 1:1 between pipelines, so converting later may require an upgrade depending on complexity.
What if my request doesn’t fit neatly into a package?
You can send your idea, and I’ll give you the most suitable package and a custom quote if needed. Effects vary wildly in complexity, so some projects fall between tiers.
Do you handle performance optimization?
Yes. All shaders and VFX are built with performance in mind, and I can tailor them to mobile, mid-range, or high-end hardware as needed. Extremely heavy scenes or full-project optimization require a separate discussion.
Can you work with my team or existing project structure?
Yes, as long as you provide clear guidelines or your existing project folder layout. This avoids conflicts and keeps the new effects drop-in ready.

