I will develop unreal engine 5 multiplayer games with dedicated server support

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Bezaleel

Level 1

About this gig

Building multiplayer in UE5 is where most projects stall. Replication bugs, desync, laggy movement, inventory systems that break when a second player joins. If that sounds familiar, you're in the right place.

We're a two-developer UE5 team specializing in multiplayer architecture and networked gameplay. Two devs means faster turnaround and fewer bottlenecks.

What we build:

  • Multiplayer replication with smooth client-server sync
  • Dedicated and listen server configurations
  • RPG systems (inventory, stats, abilities, loot)
  • Lobby, matchmaking, and session management
  • Character movement with lag compensation
  • Save/load systems across networked sessions

Every delivery includes a recorded demo showing the system running on two connected clients so you can see replication working before you accept.

Message us before ordering so we can scope your project properly. Multiplayer complexity varies wildly and we want to give you an honest estimate, not a generic package price.

Get to know Bezaleel

Bezaleel

deebestjob

5.0(10)

Level 1

  • FromNigeria
  • Member sinceSep 2024
  • Avg. response time1 hour
  • Last delivery3 weeks
  • Languages

    English, Yoruba, French, German, Spanish
Hi, I'm Moses. I build Shopify stores with custom Liquid and Figma to Webflow sites using Client First. Around that I handle speed and Core Web Vitals, technical SEO, conversion work on product and landing pages, GA4 and Google Ads tracking, ongoing site management, and automation scripts for manual workflows. I have built and managed live Shopify stores end to end, including the SEO and conversion work after launch, so I know what breaks once real traffic arrives. Send me your site URL and I will tell you the three things I would fix first.

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