I will develop VR games and interactive virtual reality experiences in ue5


Level 1
About this gig
Most VR projects fail because developers treat them like flat games with a headset strapped on. Real VR development means solving motion sickness, hand tracking, spatial interaction, and performance optimization for hardware that punishes every wasted frame.
We're a two-developer UE5 team that builds VR from the ground up. Not ported flat games. Purpose-built immersive experiences designed for how people actually move and interact in virtual space.
What we build:
- VR games for Meta Quest, HTC Vive, and SteamVR
- Interactive training and simulation experiences
- Virtual showrooms and product configurators
- Architectural VR walkthroughs
- Metaverse environments and social spaces
- AR prototypes and mixed reality experiences
- Hand tracking and motion controller interactions
We handle the hard parts that other developers skip. Locomotion that doesn't make players sick, interactions that feel natural, and performance that hits 90 FPS consistently on standalone headsets.
Every delivery includes a working build you can test on your headset immediately. Message us with your concept and target hardware.
Get to know Bezaleel
deebestjob
Level 1
- FromNigeria
- Member sinceSep 2024
- Avg. response time1 hour
- Last delivery3 weeks
Languages
English, Yoruba, French, German, Spanish
My Portfolio
FAQ
What VR headsets do you develop for?
Meta Quest 2, Meta Quest 3, Meta Quest Pro, HTC Vive, Valve Index, and any SteamVR-compatible headset. We also build for PCVR and standalone Quest builds. Tell us your target hardware and we optimize for it specifically.
Can you develop a VR game from scratch in Unreal Engine 5?
Yes. From concept to deployable build. We handle environment creation, VR interaction systems, locomotion, hand tracking, UI, audio, and performance optimization. You get a complete game ready for testing on your headset.
Do you build VR training and simulation applications?
Yes. Safety training, medical simulation, equipment operation, onboarding experiences, and educational VR. We build realistic interactive scenarios with progress tracking and user feedback systems that enterprise clients need.
Can you create metaverse environments and virtual social spaces?
Yes. Multiplayer VR environments where users can interact, explore, and socialize. Custom avatars, voice chat integration, interactive objects, and persistent worlds. Built for social platforms or your own standalone metaverse application.
Do you handle VR locomotion and motion sickness prevention?
This is one of our core specialties. We implement teleportation, smooth locomotion, room-scale movement, and hybrid systems with comfort options like vignetting and snap turning. Every movement system is tuned to minimize motion sickness.
Can you develop AR and mixed reality experiences?
Yes. AR prototypes, mixed reality applications, and passthrough experiences for Meta Quest 3 and compatible devices. We build spatial awareness features, surface detection, and real-world object interaction for augmented reality projects.
Do you use AI in your VR and metaverse development?
Yes. AI-driven NPC behavior in VR environments, procedural content generation for virtual worlds, intelligent training scenarios that adapt to user performance, and AI-powered spatial interactions that make VR experiences feel responsive and alive.
Can you build VR product configurators and virtual showrooms?
Yes. Interactive virtual showrooms where users can pick up, rotate, and customize products in 3D space. Perfect for automotive, furniture, real estate, and retail. Clients can change colors, materials, and configurations in real time using hand controls.
How do you ensure VR performance hits 90 FPS consistently?
We profile every build using UE5's optimization tools. Draw call reduction, LOD management, texture streaming, occlusion culling, and fixed foveated rendering for Quest. VR cannot drop frames without making users sick, so performance is non-negotiable in our process.
What do I receive when the project is delivered?
A working VR build you can install and test on your headset immediately, full source files (Blueprint and C++), technical documentation, and a recorded video demo. For Quest projects we deliver APK files ready to sideload. For PCVR we deliver packaged builds.
