I will audit your game design and find critical system failures

United States

I speak English

Game Systems Architect

Stop letting your narrative and mechanics exist in separate documents. I build the mechanical spine of your game before your programmers write a single line of code. Your world's mythology becomes d...
About this Gig

Every game has exploits before it launches. Most developers find them when players

do which is the worst possible time.


I find them first.


I run adversarial audits on game design documents hunting dominant-strategy

errors, economy-breaking exploit paths, AI behavioral loopholes, progression

imbalances, and contradictions between systems that look fine in isolation and

break each other at the intersection.


I do not just list problems. Every finding comes with a severity rating (Critical /

High / Medium / Low), a specific explanation of what breaks downstream if it is not

fixed, and a direct, implementable resolution.


WHAT YOU RECEIVE:

A diagnostic report organized by severity, with fix proposals for every finding

and a priority order for implementation.


BEST FOR: Teams with a working GDD who want to find the problems before

production does.

Language:

English

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Related tags