I will do realistic 3d animal model, 3d fur xgen zbrush model, creatures, maya model

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dehydrate1
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dehydrate1
Dehydrate

About this gig

Looking for a high-quality 3D animal model, creature design, or custom game character?


I will create detailed and professional 3D models for games, animation, 3D printing, VRChat, Unreal Engine, Unity, and more.


I specialize in creating realistic 3D animals, fantasy creatures, and dragons designed for games, cinematics, 3D printing, animation, and collectibles. Whether you need a lifelike wolf, a stylized beast, or a cinematic dragon with massive wingspan I deliver models that are detailed, optimized, and ready for your purpose.


Why Work With Us?


  • High quality 3D models
  • Realistic or stylized designs
  • Attention to detail
  • Friendly communication
  • On time delivery


Full Animal Rigging Included:

I don't just model I make your creature move.


  • Clean bone structure
  • Advanced facial rig (if required)
  • Wing rig (for dragons & birds)
  • Muscle deformation setup
  • Game engine ready rig (Unreal / Unity compatible)
  • Animation ready export (FBX, OBJ, STL, etc.)



Send me a message and lets get started.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Dehydrate

Dehydrate

3D Character Game Asset Artist Realistic Stylized 3D Models

  • FromUnited Kingdom
  • Member sinceAug 2026
  • Avg. response time1 hour
  • Languages

    English
I’m a professional 3D Artist specializing in high-quality 3D character modeling, game-ready assets, props, and environments. I create characters from concepts, sketches, image references, or written ideas, with a focus on clean topology, detailed sculpting, realistic or stylized forms, and production-ready results. My services include 3D character modeling, character sculpting, retopology, UV mapping, PBR texturing, hair, clothing, armor, accessories, rig ready models, and game-ready optimization. I can prepare assets for workflows using Unreal Engine, Unity, Blender, and other 3D pipelines