I will do unreal engine 5 blueprints and game mechanics
About this gig
Please message me before ordering. Every project is unique, and discussing your scope first ensures you get an accurate quote and the best possible result.
Are you building an Unreal Engine 5 map but struggling with messy Blueprints, or do you need custom mechanics that basic tutorials don't cover? I am an Unreal Engine Environment Artist and Blueprint Generalist. While my other gigs focus on building environments, this gig is dedicated to the custom logic, debugging, and interactive gameplay that makes your project actually playable.
Whether you need me to fix a broken script or build a playable prototype from scratch, I write clean, optimized UE5 Blueprints.
What I can script for you:
- Debugging and Fixing: Untangling messy code, fixing broken mechanics, and optimizing existing logic.
- Custom Mechanics: Scripting unique player interactions, puzzle logic, and complex event triggers.
- My Specialties: I work across genres, but I specialize in FPS mechanics and Horror elements (tension triggers, jump scares, pacing logic).
- Playable Prototypes: Building out small test loops to prove your core game loop works.
Need an environment too? I can build your open-world landscape or detailed set
Get to know Daniel A
Environment Artist, Unreal Engine 5
- FromSweden
- Member sinceJul 2025
- Avg. response time1 hour
- Last delivery1 month
Languages
English
FAQ
Can you fix my broken Blueprints?
Yes, debugging and optimizing existing logic is a core part of this gig. Message me with a description of the issue or a screenshot of your Blueprint, and we can discuss a fix.
What if I need a complex system with many mechanics?
The packages listed are starting points for standard mechanics and simple prototypes. If you need a more complex system, simply message me before ordering. I will evaluate the scope and send you a custom offer tailored to your specific needs.
Will you build a full game from start to finish?
I specialize in core mechanics, custom systems, and playable prototypes. If you have a massive game idea, the best approach is to build it step-by-step. Message me, and we can discuss starting with your core prototype first.
