I will build a game ready character rig with custom rig controls

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desm0nd_23
D
desm0nd_23
Desmond

About this gig

An animator can only move as fast as their rig lets them. I build character rigs with clean IK/FK switch controls and intuitive rig controls, so posing and animating your character actually feels good not clunky.


What you get:

  • Custom rig controls for arms, legs, spine, and (Premium) face
  • IK/FK switching that just works, no popping or offset
  • Clean deformation across all poses
  • Retarget-tested for UE5 and Unity workflows


How it works:

  • Send your character model in T-pose or A-pose
  • I build the armature and rig controls layer
  • I set up IK/FK switching and test full range of motion
  • You get the rig, an export-ready FBX, and a short playblast


I've handled everything from game-ready humanoids to full retargeted character setups for Unreal, so whether it's a stylized indie character or a realistic game model, I can match the rig to your pipeline.


Message me first if you need a non-humanoid or hybrid body structure so I can scope it properly.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Desmond

Desmond

Game Ready Blender Rigging for UE5 and Unity

  • FromUnited Kingdom
  • Member sinceMay 2026
  • Languages

    English, Spanish, French, German, Italian, Dutch, Portuguese
I create game-ready vehicle, character, and creature rigs in Blender for Unreal Engine 5 and Unity. I can set up suspension, wheels, custom rig controls, bone systems, weight painting, and deformation for smooth animation and gameplay. I also convert Blender rigs into UE5-ready assets and work with Rigify for character and creature projects.

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