I will convert your blender rig into a ue5 rig ready pipeline


About this gig
If your character imports into UE5 broken, twisted, or animates wrong after retargeting, this gig fixes it. I specialize in getting Blender-made rigs working correctly inside UE5's Control Rig and retargeting system.
What you get:
- Correct bone mapping between Blender rig and UE5 skeleton
- Working IK Rig / IK Retargeter setup
- Animation tested inside UE5 before delivery
- Clean, documented handoff so you're not stuck guessing
How it works:
- Send your rigged character and current UE5 project (or a screen recording of the issue)
- I diagnose the retargeting/import problem
- I fix bone mapping and rebuild retarget assets as needed
- I test with a sample animation and send proof before delivery
I've done this exact fix on full character rigs with retargeting for game and sim projects, so I know the usual failure points mismatched roll bones, bad rest poses, scale mismatches.
If you're not sure whether your issue is a quick Basic fix or needs full Premium rework, send me a screen recording of what's happening and I'll tell you honestly which tier fits.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Desmond
Game Ready Blender Rigging for UE5 and Unity
- FromUnited Kingdom
- Member sinceMay 2026
Languages
English, Spanish, French, German, Italian, Dutch, Portuguese
My Portfolio
FAQ
My character imports twisted into UE5 — can you fix that?
Yes, this is one of the most common ue5 rigging issues and is usually a Basic-tier bone mapping fix.
Do you build the character rig from scratch too?
This gig is for fixing/retargeting an existing rig. For a new rig, see my character rigging gig.
What's the difference between IK Rig and Control Rig setup?
IK Rig/Retargeter (Standard) handles animation retargeting between skeletons. Control Rig (Premium) adds animator-friendly controls inside UE5 itself.
Can you work with Mixamo-based rigs?
Yes, Mixamo and custom Blender rigs are both supported.
Do I need to send my UE5 project file?
Not required, but it speeds up diagnosis. A screen recording of the issue works too.
What if the problem turns out to be in the original modeling, not the rig?
I'll flag that immediately and we can scope a separate fix — no surprise charges mid-order.

