I will convert your blender rig into a ue5 rig ready pipeline

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desm0nd_23
D
desm0nd_23
Desmond

About this gig

If your character imports into UE5 broken, twisted, or animates wrong after retargeting, this gig fixes it. I specialize in getting Blender-made rigs working correctly inside UE5's Control Rig and retargeting system.


What you get:

  • Correct bone mapping between Blender rig and UE5 skeleton
  • Working IK Rig / IK Retargeter setup
  • Animation tested inside UE5 before delivery
  • Clean, documented handoff so you're not stuck guessing


How it works:

  • Send your rigged character and current UE5 project (or a screen recording of the issue)
  • I diagnose the retargeting/import problem
  • I fix bone mapping and rebuild retarget assets as needed
  • I test with a sample animation and send proof before delivery


I've done this exact fix on full character rigs with retargeting for game and sim projects, so I know the usual failure points mismatched roll bones, bad rest poses, scale mismatches.


If you're not sure whether your issue is a quick Basic fix or needs full Premium rework, send me a screen recording of what's happening and I'll tell you honestly which tier fits.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Desmond

Desmond

Game Ready Blender Rigging for UE5 and Unity

  • FromUnited Kingdom
  • Member sinceMay 2026
  • Languages

    English, Spanish, French, German, Italian, Dutch, Portuguese
I create game-ready vehicle, character, and creature rigs in Blender for Unreal Engine 5 and Unity. I can set up suspension, wheels, custom rig controls, bone systems, weight painting, and deformation for smooth animation and gameplay. I also convert Blender rigs into UE5-ready assets and work with Rigify for character and creature projects.

My Portfolio