I will do blender rig and game character setup for unreal engine and unity

D
desm0nd_23
D
desm0nd_23
Desmond

About this gig

Blender rig and game character setup service for Unreal Engine and Unity building clean, production-ready character rigs that import correctly into both engines and work with standard animation systems from day one.


Service includes:

  • Blender rig built to game character pipeline specifications
  • Character rig with correct bone hierarchy and engine-compatible naming
  • IK and FK controls for arms and legs
  • Spine, neck, and root bone configuration
  • Finger and facial bone setup on request
  • Unreal Engine IK Rig and retargeter setup for animation reuse
  • Unity rig testing with standard Humanoid animation packs
  • FBX export tested and confirmed importing correctly in both engines
  • Weight painting for smooth, pinch-free deformation at every joint


Suitable for humanoid characters, stylized game characters, VTuber avatars, and any game character needing a production-ready blender rig for Unreal Engine or Unity.


Software: Blender | Unreal Engine 5 | Unity

Output: .blend / FBX / engine project files


Please message before ordering for non-humanoid creatures, very complex character anatomy, or full mocap pipeline setups.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Desmond

Desmond

Blender Character Rigging for Unreal and Unity

  • FromUnited Kingdom
  • Member sinceMay 2026
  • Languages

    English, Spanish, French, German, Italian, Dutch, Portuguese
I specialize in Blender character rigging and game-ready skeleton setup for Unreal Engine and Unity. I create custom rigs, Rigify setups, skeletal rigs, weight painting, and optimized FBX exports for game development. Whether you need a new character rig, game-ready skeleton, or export-ready assets, I deliver clean, animation-ready rigs compatible with UE5 and Unity.