I will rig your creature or animal model with rigify for ue5 and unity


About this gig
Whether it's a quadruped, a fantasy creature, or a game NPC, I build creature rigs that deform cleanly and are ready to animate not stiff, broken skeletons.
What you get:
- Solid creature rig with correct bone hierarchy
- IK/FK switch controls so animators can pose fast
- Clean weight painting, no pinching or stretching at joints
- Export tested for UE5 and Unity pipelines
How it works:
- Send your creature model (T-pose or neutral pose preferred)
- I build the armature and set up deformation
- I add IK/FK switch controls and test the range of motion
- You get the final rigged file + a quick playblast preview
I've rigged everything from small game-ready animals to full custom characters with retargeting, so I know how to keep a rig lightweight without sacrificing animator control.
Not sure if your creature needs a full Premium rig or the Basic tier covers it? Message me your model and I'll tell you honestly.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Desmond
Game Ready Blender Rigging for UE5 and Unity
- FromUnited Kingdom
- Member sinceMay 2026
Languages
English, Spanish, French, German, Italian, Dutch, Portuguese
My Portfolio
FAQ
Does the creature rig include weight painting?
Basic tier is armature only. Standard and Premium include full weight painting.
What is an IK/FK switch and do I need it?
It lets animators pose limbs by hand (FK) or by dragging an end control (IK), switching per shot. Most game creatures benefit from it — I include it from Standard tier up.
Can you rig bipedal creatures too, not just quadrupeds?
Yes, this gig covers bipeds, quadrupeds, and non-standard anatomy — just flag it before ordering.
Will the blender rig transfer cleanly to Unreal or Unity?
Yes, all rigs are export-tested in FBX format for both engines.
Do you animate the creature too, or just rig it?
Yes, i can animate the animals. I can quote animation separately if needed.
What if my creature model isn't in a clean T-pose?
I can adjust minor pose issues during setup; heavily broken topology may need a separate cleanup quote.

