I will rig your creature or animal model with rigify for ue5 and unity

D
desm0nd_23
D
desm0nd_23
Desmond

About this gig

Whether it's a quadruped, a fantasy creature, or a game NPC, I build creature rigs that deform cleanly and are ready to animate not stiff, broken skeletons.


What you get:

  • Solid creature rig with correct bone hierarchy
  • IK/FK switch controls so animators can pose fast
  • Clean weight painting, no pinching or stretching at joints
  • Export tested for UE5 and Unity pipelines


How it works:

  • Send your creature model (T-pose or neutral pose preferred)
  • I build the armature and set up deformation
  • I add IK/FK switch controls and test the range of motion
  • You get the final rigged file + a quick playblast preview


I've rigged everything from small game-ready animals to full custom characters with retargeting, so I know how to keep a rig lightweight without sacrificing animator control.


Not sure if your creature needs a full Premium rig or the Basic tier covers it? Message me your model and I'll tell you honestly.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Desmond

Desmond

Game Ready Blender Rigging for UE5 and Unity

  • FromUnited Kingdom
  • Member sinceMay 2026
  • Languages

    English, Spanish, French, German, Italian, Dutch, Portuguese
I create game-ready vehicle, character, and creature rigs in Blender for Unreal Engine 5 and Unity. I can set up suspension, wheels, custom rig controls, bone systems, weight painting, and deformation for smooth animation and gameplay. I also convert Blender rigs into UE5-ready assets and work with Rigify for character and creature projects.

My Portfolio