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Lead Unity/.NET engineer (10 yrs) who built an authoritative networking framework proven at 10 000+ CCU and shipped in 3 games with 1M+ downloads.
I craft low-latency real-time multiplayer state sync, rollback, anti-cheat, matchmaking and deliver fully documented prototypes, content-rich demos, or MVPs fast and ready to scale.
Please reach out to me - I'd be happy to show you more examples of my work.
Multiplayer Development
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