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Made this stalker rifle from Halo in Autodesk Maya
I wanted to try some weapon art and therefore I picked one gun from the popular game "Halo" and gave it my best shot creating it
In this journey, I got to learn new techniques of 3d modeling and also I learnt texturing in substance painter, overall it was a nice learning experience for me.
Model and UV - Autodesk Maya
Texturing - Substance Painter
Renders- Marmoset
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
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