I will create low poly stylized game props
About this gig
Need a clean, game-ready 3D prop? Ive got you.
I focus on building assets that are actually usable in game production. Clean topology, proper UVs, and solid materials. Whether its something simple like a barrel or a more detailed prop like a Weapon, the goal is always the same: make it look good and run well in-engine. I can work in both realistic and stylized styles depending on what your project needs.
What youll get
- Game-ready 3D prop (FBX/OBJ + source files)
- Clean, optimized geometry
- Proper UV layout
- PBR textures with clear material definition
- Organized files
What I need
- Reference images or a clear idea
- Intended use (games, render, Animation, etc.)
- Style direction (realistic, stylized, etc.)
Tools
Maya, Substance Painter, ZBrush, Unreal Engine
Note
Packages are based on complexity and level of detail, not the type of object.
Not sure what to pick?
Send me a message and Ill point you to the right package.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Devin H
3D Modeler and Texture Artist
- FromCanada
- Member sinceMar 2023
- Avg. response time1 hour
Languages
English
My Portfolio
FAQ
What do you need from me to start?
Please provide clear reference images or a description of the prop you want. The more detail you give, the better the final result will be.
How do I choose the right package?
Packages are based on complexity and level of detail, not the object type. A simple version of an asset fits Basic, while more detailed or high-quality versions require Standard or Premium. If you are uncertain about what package is best for you, please feel free to contact me.
What counts as a revision?
Revisions cover minor adjustments only (small changes to shape, proportions, or textures). Major changes or reworks require an additional fee or a higher package.
Are the models ready for games or film?
Yes. All assets are built with clean topology, proper UVs, and are suitable for either games, film, and television, depending on your projects needs.
Do you provide source files?
Yes. You will receive the final model (FBX/OBJ) along with source files like .Blend or .Ma/.Mb and textures.
Can you work without references?
Yes, but results are always better with references. I can help define direction if needed.

