I will rig 3d models in blender for animation and game engines


About this gig
Hello, Whether you need a character rig for 3D animation, game development, Unity, Unreal Engine, Roblox, Godot, or other real-time applications, I can prepare your model with a functional and flexible rig.
What I will do:
- Rig your 3D model in Blender
- Add a complete armature
- Create a suitable bone structure
- Set up IK and FK controls
- Apply realistic weight painting
- Clean up deformation around joints
- Rig hands and fingers when required
- Set up custom controls where needed
- Prepare the character for animation
- Export the rigged model as FBX
- Prepare files for game-engine workflows
Important
Every character is different. A simple humanoid character and a highly detailed character with clothing, accessories, facial controls, or unusual proportions require different levels of work.
Please contact me before placing your order and send your 3D model or a preview of the character. I'll review the model, understand your requirements, and recommend the appropriate package.
Let's get your 3D model properly rigged and ready for animation or game development.
Get to know Sammy . D
Game Developer specializing in Unity Mobile and Roblox
- FromUnited States
- Member sinceApr 2026
- Avg. response time1 hour
Languages
Spanish, French, English
FAQ
Do you rig 3D models in Blender?
Yes. Blender is my primary software for creating and preparing 3D character rigs for animation and game-engine workflows.
Can you add an armature to my 3D character?
Yes. I can create and add a suitable armature and bone structure based on your character and the way you plan to use it.
Do you provide IK and FK controls?
Yes. IK/FK controls can be included depending on the package and the requirements of your character.
Do you provide weight painting?
Yes. Proper weight painting is included where required to improve character deformation during animation.
Can you rig hands and fingers?
Yes. Finger and hand rigging is available, particularly with the Standard and Premium packages or as an additional service.
Can you export the rigged character as FBX?
Yes. I can export the completed rigged character as an FBX file for workflows that require FBX.

