I will 3d model retopology and low poly optimization for games


About this gig
Is your 3D model too heavy for your game? Slow loading, low FPS, or huge file size can ruin the player experience even on a great-looking model.
I specialize in retopology and low-poly optimization, turning high-poly models into clean, game-ready assets without losing visual quality.
What I offer:
- Clean retopology with proper edge flow and topology
- Poly count reduction (game/mobile/VR ready)
- Optimized UV unwrapping
- Delivery in FBX, OBJ, and Blend formats
Why work with me:
I have 2 years of hands-on experience optimizing 3D assets for mobile and VR games in a professional studio environment reducing heavy meshes into lightweight, game-ready models while preserving quality.
Whether you have a single prop, a character, or a full scene, I'll make sure it's optimized for smooth performance without compromising on visuals.
Send me your model and let's get it game-ready.
Message me before ordering if you have a custom or complex project!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Dilawar
Technical 3D Artist, Game Assets, Optimization and Environments
- FromPakistan
- Member sinceDec 2024
- Avg. response time1 hour
Languages
English, Arabic, Hebrew, Spanish
My Portfolio
FAQ
What software do you use for retopology?
I primarily use Blender for retopology and low-poly conversion, and Substance Painter for texture optimization when needed.
Can you handle organic models like characters, not just hard-surface props?
Yes, I can retopologize both organic (characters, creatures) and hard-surface (props, environments) models.
What file format should I send you my model in?
Please send your model in FBX, OBJ, or Blend format. If you have a different format, message me first and I'll confirm compatibility.
Do you guarantee the game engine will run smoothly after optimization?
I optimize polycount, topology, and UVs to game-ready standards for Unity and Unreal. Final performance also depends on your engine settings, but my work will significantly reduce the load compared to the original high-poly model.

