I will optimize 3d mesh and texture atlasing for unity mobile and VR games

D
dexa3dstudio
D
dexa3dstudio
Dilawar

About this gig

Is your Unity game lagging? High draw calls and heavy meshes killing your FPS on Mobile or VR?

I am Dilawar, a Technical 3D Artist with real hands-on experience optimizing Unity projects for Mobile and Meta Quest VR. I don't just decimate models I make them 100% game-ready.

What I offer:

  • Mesh Optimization Polycount reduction without losing detail
  • Manual Retopology Clean edge flow for props and characters
  • Texture Atlasing Multiple materials combined into one atlas
  • PBR Texture Baking Optimized bakes for Unity rendering
  • Unity Integration Delivered as FBX or Unitypackage

Why hire me?

I reduced a full Japanese City environment from 6M tris and 11K draw calls down to 80K tris and 200 draw calls a 98% performance boost. Your assets will run smooth on any device.

Message me before ordering so I can review your project and give you the best solution!

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Dilawar

Dilawar

Technical 3D Artist, Game Assets, Optimization and Environments

  • FromPakistan
  • Member sinceDec 2024
  • Languages

    English, Arabic, Hebrew, Spanish
Hi! I'm Dilawar, a Technical 3D Artist specializing in game-ready assets and Unity performance optimization. I don't just make beautiful 3D models — I make sure they run smoothly in game engines. With expertise in Blender, Unity, and ZBrush, I specialize in: 🎮 Optimization: Mesh retopology & texture atlasing to fix game lag 🏙️ Environments: Game-ready 3D environments for mobile & VR 🔫 Props & Assets: Weapons, medical props, and hard surface models Let's bring your project to life. Message me!

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