I will optimize 3d mesh and texture atlasing for unity mobile and VR games


About this gig
Is your Unity game lagging? High draw calls and heavy meshes killing your FPS on Mobile or VR?
I am Dilawar, a Technical 3D Artist with real hands-on experience optimizing Unity projects for Mobile and Meta Quest VR. I don't just decimate models I make them 100% game-ready.
What I offer:
- Mesh Optimization Polycount reduction without losing detail
- Manual Retopology Clean edge flow for props and characters
- Texture Atlasing Multiple materials combined into one atlas
- PBR Texture Baking Optimized bakes for Unity rendering
- Unity Integration Delivered as FBX or Unitypackage
Why hire me?
I reduced a full Japanese City environment from 6M tris and 11K draw calls down to 80K tris and 200 draw calls a 98% performance boost. Your assets will run smooth on any device.
Message me before ordering so I can review your project and give you the best solution!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Dilawar
Technical 3D Artist, Game Assets, Optimization and Environments
- FromPakistan
- Member sinceDec 2024
Languages
English, Arabic, Hebrew, Spanish
My Portfolio
FAQ
Do you use automatic decimation?
No! I prefer manual retopology and optimization to ensure clean wireframes and better performance, especially for assets that need animation.
Can you optimize assets for Meta Quest / Mobile?
Absolutely. I specialize in meeting the strict polygon and draw call limits required for VR and Mobile game development.
What file formats will I receive?
You will receive game-ready .FBX files, optimized texture maps, and I can also provide a .Unitypackage for easy import.

