I will design a stylized rpg low poly environment in ue5 and unity


About this gig
Hello amazing buyer,
Your player has already seen this cottage. Not in your game in three other cozy indie titles this year, because it came from the same low poly pack everyone reaches for first. That recognition costs more than you'd think; it's the difference between "charming" and "familiar" in a Steam review.
I start every stylized project with a Style Guide Lock: a small custom palette and prop-proportion sheet built to your game before any scene work begins, so nothing traces back to a pack anyone can find with a search bar. It also means your second, third, and tenth environment stay visually consistent with the first, in Unity or Unreal Engine 5, without re explaining your art direction every time you reorder.
Send a mood board, your engine, and the feel you're after cozy, minimal, toylike, retro-PS1. You will get a scene with baked lighting and optimized draw calls, plus the style guide itself, so the next order starts already knowing your world
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Zico
UE5 and Unity Environment Designer
- FromBrazil
- Member sinceAug 2026
- Avg. response time2 hours
Languages
English, Portuguese, Spanish
FAQ
Do you build for Unity or Unreal?
Both, the Style Guide Lock file is built engine-neutral so it transfers if you ever switch
Will my game end up looking like every other low poly indie game?
The Style Guide Lock is custom to your project, not a recolored pack, so it won't match the common look
Is this optimized for mobile?
Yes, draw calls and poly counts are built to a mobile budget unless you tell me you only need PC/console
If I order more environments later, will they match?
Yes, that's what the style guide file is for, so future orders don't need a full re-brief

