I will develop a custom godot 4 game system or plugin in gdscript

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Javier Islas

About this gig

I'm a senior developer with 4+ years of professional experience. I build Godot 4 systems and plugins the right way: modular, tested, and easy

 to extend.


 What I can build for you:

 - Pathfinding systems (A*, Dijkstra, grid-based movement)

 - Turn-based game logic (action points, unit management, fog of war)

 - Custom plugins and addons (reusable, ready to drop into your project)

 - Game UI systems (inventory, stats, menus)

 - Any GDScript system you need designed from scratch


 What you get:

 - Clean GDScript code following Godot 4 best practices

 - A working, documented solution not a rough prototype

 - Source code delivered via GitHub or ZIP

  

 I published a hex-grid strategy plugin on itch.io with pathfinding, line-of-sight, and fog of war that's the level of quality I bring to

 every project.


 Before ordering: Send me a message describing what you need. I'll confirm it's doable in scope before you pay.

Get to know Javier Islas

Javier Islas

Sofware Developer

  • FromArgentina
  • Member sinceMay 2026
  • Avg. response time1 hour
  • Languages

    Spanish, English, German
Senior Full-Stack Developer with 4+ years building production systems in Java, Python, and GDScript. I work across the full stack — FastAPI/Django/Spring backends, SvelteKit and Flutter frontends, PostgreSQL, and event-driven architectures with NATS JetStream. I've independently designed and shipped a distributed multi-service platform with semantic search, distributed tracing, and 1,200+ tests. I also develop and publish Godot 4 plugins. I deliver clean, well-tested code on time — no hand-holding required.

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