I will create sound fx for your game


About this gig
Dual Expertise: Game Sound Design + Game Design
Hi! I'm a sound designer with a game design background I don't just create sounds, I create sounds that fit your game perfectly.
My audio services:
Custom SFX: Original sounds from your descriptions (names, textures, references). You'll get clean files.
Video Sound Design: Custom effects + professional mixing. Send your video + direction notes.
Sound Reuse Strategy (extra): A guide to modify and repurpose sounds for UI, animations, and more maximize your asset value.
You'll receive:
Full ownership, files in your format, and a game designer's perspective on what your project needs.
Message me to discuss your project. Let's finish your game together.
Get to know Lingo Zhou
GameDesign SoundFX
- FromChina
- Member sinceFeb 2026
Languages
Chinese, English, Japanese
FAQ
What do I need to provide for sound effect production?
You need to provide a document that includes the following: sound effect names, the output audio format, a description of the sound effect (such as the desired texture or direction), and the object/action/scene where the sound effect will be used (images are highly recommended).
What do I need to provide for video sound design?
You need to provide a video file with background music, or a music file along with a separate video file. Additionally, a document is required that describes your creative direction and any specific requirements for the project.
What is the ownership of the sound effects?
Once the order is completed, all rights to the finished sound effects will be fully transferred to you.
What will I receive at the end of the sound effect production?
You will receive audio files matching the requested quantity and format.
What will I receive at the end of the video sound design?
You will receive a video file that has been mixed and carefully designed.
What is the sound effect reuse strategy?
You will receive a usage strategy document for your custom sound effects. This document includes additional application directions or combination strategies, such as reusing sounds for UI elements, or rearranging and combining effects for new combat animations, etc.

