I will build a 2d enemy ai system with pathfinding and vision for your unity game

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Luna

About this gig

Dumb enemies kill fun faster than bad art.


If your enemies teleport to the player, get stuck on corners, or just run straight with no awareness players notice. I build 2D AI systems that patrol, search, chase, and attack with believable behavior.


What I'll deliver:

  • FSM-based behavior: Patrol Alert Chase Attack
  • Field of view: cone-based vision with angle and range control
  • Pathfinding: A* or Unity NavMesh depending on your setup
  • Modular and plug-and-play: configure per enemy via Inspector
  • Multiple archetypes on Premium: Ranged, Melee, Patrol-only


Proof: I shipped enemy AI for Robby Raccoon stealth mechanics, FOV system, and full enemy behavior in a 7-day game jam.


Before ordering, send me a message.

Start with LUNA so I know you've read this.

Get to know Luna

Luna

Unity Developer Gameplay Systems, Enemy AI and LLM Integration

  • FromTurkey
  • Member sinceJun 2025
  • Languages

    English, Turkish
Nine Life Nine Death — Lead Developer. 27 weapons, 12 passives, Top 65 Brackeys Game Jam 2025. Robby Raccoon — Gameplay Programmer. FOV system, enemy AI, stealth mechanics. 7-day jam. I build the systems that make games feel alive — modular weapon frameworks, enemy AI with real vision and state machines, and NPCs powered by live language models. My work ships. Top 65 in Brackeys Game Jam 2025 among 2,000+ games. Currently building story tools at a game studio. If you need clean, extensible gameplay systems — not just code that works, but code a designer can actually use — let's talk.

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