I will build a modular weapon and ability system for your unity roguelike

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dogukanai
D
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Luna

About this gig

Most roguelikes die at weapon #15. Here's how to build one that scales to 200.


The code that felt clean at the start breaks the moment a designer asks "can we add one more weapon type?" I've shipped a roguelite with 27 weapons, 12 passives, and 9 biomes and solved every scaling problem that comes with it.


What I'll build:

  • ScriptableObject workflow: new weapons via right-click, zero code required
  • Full archetypes: Projectile, AoE, Melee, and Passive
  • Object pooling: 300-500+ enemies without frame drops
  • Stat & rarity system: scaling curves by player level
  • Clean, documented, extensible architecture


Proof: I shipped Nine Life Nine Death ranked Top 65 in Brackeys Game Jam 2025 among 2,000+ games.


Before ordering, send me a message.

Start with LUNA so I know you've read this.

Get to know Luna

Luna

Unity Developer Gameplay Systems, Enemy AI and LLM Integration

  • FromTurkey
  • Member sinceJun 2025
  • Languages

    English, Turkish
Nine Life Nine Death — Lead Developer. 27 weapons, 12 passives, Top 65 Brackeys Game Jam 2025. Robby Raccoon — Gameplay Programmer. FOV system, enemy AI, stealth mechanics. 7-day jam. I build the systems that make games feel alive — modular weapon frameworks, enemy AI with real vision and state machines, and NPCs powered by live language models. My work ships. Top 65 in Brackeys Game Jam 2025 among 2,000+ games. Currently building story tools at a game studio. If you need clean, extensible gameplay systems — not just code that works, but code a designer can actually use — let's talk.

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