I will build a modular weapon and ability system for your unity roguelike


About this gig
Most roguelikes die at weapon #15. Here's how to build one that scales to 200.
The code that felt clean at the start breaks the moment a designer asks "can we add one more weapon type?" I've shipped a roguelite with 27 weapons, 12 passives, and 9 biomes and solved every scaling problem that comes with it.
What I'll build:
- ScriptableObject workflow: new weapons via right-click, zero code required
- Full archetypes: Projectile, AoE, Melee, and Passive
- Object pooling: 300-500+ enemies without frame drops
- Stat & rarity system: scaling curves by player level
- Clean, documented, extensible architecture
Proof: I shipped Nine Life Nine Death ranked Top 65 in Brackeys Game Jam 2025 among 2,000+ games.
Before ordering, send me a message.
Start with LUNA so I know you've read this.
Get to know Luna
Unity Developer Gameplay Systems, Enemy AI and LLM Integration
- FromTurkey
- Member sinceJun 2025
Languages
English, Turkish
My Portfolio
Other Game Development Services I Offer
FAQ
Do I need to know how to code to add new weapons?
No. The ScriptableObject workflow lets designers create weapons directly from the Unity Editor — right-click, fill in the fields, done.
Will this work with my existing Unity project?
Yes, the system is built to be modular. Send me your project details before ordering and I'll confirm there are no conflicts.
What Unity version do you support?
Unity 2021 LTS and above. If you're on an older version, message me first.
Can I request a specific weapon type not listed in the packages?
Yes, message me before ordering and we'll figure out if it fits the scope or needs a custom offer.
