I will create procedural generation map, height map and terrain map in unreal engine

D
dominic_vemmy
D
dominic_vemmy
Dominic

About this gig

Are you struggling to create realistic, high-quality terrains and maps for your game or project?


Tired of flat, lifeless environments that don't truly capture immersion? Or maybe you're spending too much time trying to manually design landscapes that still don't meet your expectations? I'm here to solve that.


I will create stunning procedural generation maps, height maps, and terrain maps in Unreal Engine that bring your vision to life with precision and creativity. Whether you're building a game, simulation, or cinematic environment, I deliver landscapes that feel natural, dynamic, and visually impressive.


What you will get:


  • Procedurally generated maps tailored to your project
  • High-quality height maps for realistic terrain elevation
  • Detailed terrain maps ready for Unreal Engine integration
  • Custom environments based on your concept or reference
  • Optimized results for performance and scalability


Why choose me?


  • Expertise in Unreal Engine 5
  • Tailored Solutions
  • Quality & Efficiency
  • Clear Communication


Message me now to discuss your project and get a custom procedural terrain that brings your vision to life fast, detailed, and optimized!

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Dominic

Dominic

Building Immersive 3D Worlds That Bring Ideas to Life

  • FromFrance
  • Member sinceJul 2026
  • Avg. response time1 hour
  • Languages

    English, French, Spanish, German, Italian
Hi, I’m Dominic, a 3D environment artist creating immersive and optimized worlds for games and interactive projects. I design realistic and stylized landscapes, buildings, interiors, modular assets, lighting, and complete level scenes. I work with Unreal Engine, Unity, Roblox, and other platforms. From fantasy worlds and modern cities to horror scenes and natural environments, I turn ideas into polished, playable spaces with strong visual quality and attention to detail.