I will do rigging or rig 3d characters, humanoid and machines in maya

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donovangetsit
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donovangetsit
Daniel

About this gig

I WILL DO RIGGING OR RIG 3D CHARACTERS, HUMANOID AND MACHINES IN MAYA

Looking for a professional 3D rigging artist for characters, humanoids, robots, or machines in Autodesk Maya? You are in the right place.

I will create clean and production ready rigs for animation, games, Unreal Engine, Unity, Roblox, cinematics, and mechanical systems. From humanoid characters to robotic machines and hard surface rigs, I provide smooth controls, proper skinning, weight painting, IK FK setup, and animation ready skeletons using industry standard workflows in Maya.

WHAT YOU WILL GET

  • Professional 3D rigging in Maya
  • Humanoid and machine rigging
  • IK FK controller setup
  • Clean weight painting and skinning
  • Animation ready rigs
  • Mechanical and robotic rigging
  • Unreal and Unity compatible rigs
  • Optimized hierarchy and controls
  • Maya source files included

I ALSO OFFER

  1. Facial rigging
  2. Game ready character setup
  3. 3D modeling and animation
  4. Roblox compatible rigs
  5. Retargeting support

MESSAGE ME NOW let us create a professional animation ready rig for your project.

THANK YOU.

Get to know Daniel

Daniel

3D Modeling and Rigging, Game Ready Assets, Unreal and Unity Expert

  • FromUnited Kingdom
  • Member sinceMay 2026
  • Avg. response time1 hour
  • Languages

    English, Spanish, Italian, French, German, Dutch, Portuguese, Hebrew
Hello there, My name is Daniel, I am a 3D Character Rigging and Modeling Specialist focused on creating production ready characters, game assets, rigs, and animations for Unreal Engine, Unity, VRChat, VTuber, and game pipelines. I work with Maya, Blender, and industry standard workflows to deliver clean topology, optimized models, facial controls, weight painting, animation ready rigs, and high quality assets. My focus is not just visuals but functional game ready systems that integrate smoothly into real production environments.