I will do rigging or rig 3d characters, humanoid and machines in maya


About this gig
I WILL DO RIGGING OR RIG 3D CHARACTERS, HUMANOID AND MACHINES IN MAYA
Looking for a professional 3D rigging artist for characters, humanoids, robots, or machines in Autodesk Maya? You are in the right place.
I will create clean and production ready rigs for animation, games, Unreal Engine, Unity, Roblox, cinematics, and mechanical systems. From humanoid characters to robotic machines and hard surface rigs, I provide smooth controls, proper skinning, weight painting, IK FK setup, and animation ready skeletons using industry standard workflows in Maya.
WHAT YOU WILL GET
- Professional 3D rigging in Maya
- Humanoid and machine rigging
- IK FK controller setup
- Clean weight painting and skinning
- Animation ready rigs
- Mechanical and robotic rigging
- Unreal and Unity compatible rigs
- Optimized hierarchy and controls
- Maya source files included
I ALSO OFFER
- Facial rigging
- Game ready character setup
- 3D modeling and animation
- Roblox compatible rigs
- Retargeting support
MESSAGE ME NOW let us create a professional animation ready rig for your project.
THANK YOU.
Get to know Daniel
3D Modeling and Rigging, Game Ready Assets, Unreal and Unity Expert
- FromUnited Kingdom
- Member sinceMay 2026
- Avg. response time1 hour
Languages
English, Spanish, Italian, French, German, Dutch, Portuguese, Hebrew
FAQ
1. What types of rigs can you create?
I can rig humanoid characters, robots, machines, creatures, props, and hard surface models.
2. Which software do you use for rigging?
I mainly use Autodesk Maya for professional rigging and animation ready setups.
3. Will the rig work for Unreal Engine or Unity?
Yes, I create game ready rigs compatible with Unreal Engine, Unity, and Roblox workflows.
4. Do you provide facial rigging?
Yes, facial rigging and advanced controller setups are available for suitable characters.
5. Can you fix broken rigs or weight painting issues?
Yes, I can repair rigs, improve deformations, and optimize weight painting for animation.

