I will fix your 3d model topology for animation and rigging

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dontaco10
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dontaco10
dontaco10

About this gig

Is your 3D character causing deformation issues when bending arms or legs?

Good modeling is not enough. For proper rigging and smooth animation, your character needs clean topology and correct edge flow especially around joints and facial areas.

I will prepare your 3D model for professional rigging by optimizing the topology for clean deformation and production-ready structure.



Correct edge flow in critical joints (shoulders, elbows, knees, hips)

Clean unnecessary geometry

Improve deformation areas

Retopology when required

Prepare your model for animation-ready rigging

Why This Matters

Bad topology leads to:

  • Collapsing joints
  • Unnatural bends
  • Difficult skin weighting
  • Broken facial expressions

I make sure your character deforms properly and is technically ready for animation or game engines.


Before Ordering

Please send your model and details about how it will be used (game, animation, cinematic, etc.).

Final pricing depends on polygon density and complexity.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know dontaco10

dontaco10
5.0(4)
  • FromMexico
  • Member sinceJun 2022
  • Avg. response time3 hours
  • Last delivery2 months
  • Languages

    Spanish, English
Hi, I am a 3D artist, I handle 3D sculpting in Zbrush, retopology and riggin, if you are looking for one of these things contact me.

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