I will build stylized action game in unreal engine 5 with action combat system
About this gig
I'm an experienced UE5 developer with experience in stylized rendering, post-process material development and action system design. I work from your art direction and build systems that reinforce it at every layer.
What You Get
- Custom post-process material for your target style: cel-shading, outlines, flat color, painterly or stop-motion
- Action combat systems with visual-forward hit effects screenshake and hit pause
- Stylized VFX particle systems for hits, abilities, and environment reactions
- Toon-shaded or stylized character controller with expressive movement weight
- Stylized lighting rig using UE5 without Lumen photorealism dependency
- UI framework styled to match your game visual language (HUD, menus, ability icons)
- Camera system tuned for stylized action framing and dramatic angles
- Color palette enforcement system to keep all assets within your defined range
Optional: Character art or 3D stylized models creation
I approach stylized projects with a reference-first process. Before I write a single Blueprint, I confirm the visual target with your art direction. I build to that reference and check against it at every stage.
Reach out today and let's work together.
Get to know Caius
Unreal Engine 5 Expert
- FromCzech Republic
- Member sinceMar 2026
- Avg. response time4 hours
Languages
English, Czech, French, German
Other Game Development Services I Offer
FAQ
Can you match a specific existing game's aesthetic?
Send me a reference and I build toward it. I do not copy assets but I can definitely match the visual style
Does this include character art or 3D models?
Contact me if you want me to make a custom character or 3d models for you. This will be treated as a separate scope
What if my style direction changes mid-project?
Style pivots after the post-process setup is approved will affect timeline. I flag this before we start

