I will develop your monster hunting game systems in unreal engine 5
About this gig
Monster hunting games earn their audience through one thing; the creature feels alive. Not just in combat. In how it moves through the world, how it react to sound, how it changes when it is wounded. Player who feel that return for every hunt.
I'm an experienced UE5 develop with strong experience in AI behavior trees, large world management with World Partition and reward loop design. If you're building a monster hunting game, this gig covers the technical foundation that makes every hunt feel earned.
What You Get
- Monster AI with territory patrol, threat detection, investigation and multi-phase combat
- Wound state system where damage affects monster speed, attack patterns and behavior
- Tracking mechanic using footprint, audio cues and environmental disturbance
- Pre-hunt loadout screen with weapon selection and consumable inventory
- Post-hunt reward screen with materials drops and crafting unlock triggers
- Crafting system for gear upgrades tied to hunt rewards
- World Partition setup for large map with seamless zone streaming
- Environmental hazards that both hunter and monster interact with
- Monster flee and retreat behavior when health falls below threshold
Contact me today!!!
Get to know Caius
Unreal Engine 5 Expert
- FromCzech Republic
- Member sinceMar 2026
- Avg. response time4 hours
Languages
English, Czech, French, German
Other Game Development Services I Offer
FAQ
Can you build multiple monster types?
Standard includes two monster archetypes. Premium include three. Additional types can be scoped as add-on
Do you handle monster animations?
I integrate animations you provide and build the state machine around them. Animation creation is a separate scope and can be discussed with me
Can this be a co-op hunting game?
Multiplayer is not included in this gig scope. It can be discussed as a separate project

