I will develop your game or server, fivem or other roleplay games


About this gig
I build full FiveM/Minecraft servers more effective than anyone else !
What I build:
Core gameplay mechanics (movement, combat, interaction, inventory)
Multiplayer networking with Mirror (lobby systems)
AI systems with behavior trees (patrol, chase, attack, flee)
Inventory & equipment systems (grid, slot-based, drag & drop)
Procedural generation (terrain, loot tables, world population)
UI systems
My experience includes:
First-person and third-person character controllers
Weapon systems (equip, fire, reload, drop, melee)
NPC AI with state machines and behavior trees
Day/night cycles, weather systems, tidal mechanics
NavMesh agents with dynamic obstacle avoidance
Save/load with JSON serialization
Mirror networking (host/client, SyncVars, RPCs)
What you get:
Clean, commented, production-grade scripts
Proper component architecture no God scripts
Editor tools for easy tweaking (custom inspectors)
Documentation explaining every system
Source project delivery
Get to know John
Developer
- FromUnited States
- Member sinceApr 2026
- Avg. response time1 hour
Languages
English, Spanish
My Portfolio
FAQ
What version of Unity do you use?
Unity 6 (6000.x) with Universal Render Pipeline (URP). If your project uses an older version or HDRP, let me know — I can adapt.
Can you add multiplayer to my existing game?
Yes. I use Mirror Networking — it's free, battle-tested, and supports Steam relay for NAT traversal. I can retrofit multiplayer onto existing single-player projects or build it from scratch.
Do you do art/3D modeling?
I'm a programmer, not an artist. I'll implement systems using your art assets, placeholder assets, or free assets from the Unity Asset Store. I can recommend artists if you need them.
Can you work with my existing codebase?
Absolutely. I'll review your project, understand the architecture, and integrate cleanly. I won't rewrite what's working — I'll extend it properly.
What about mobile games?
Unity deploys to iOS and Android. I can optimize for mobile (touch controls, performance profiling, reduced draw calls) and help you set up the build pipeline.

