I will develop rpg tactical combat systems with online multiplayer gameplay mechanics

D
drkhalid001
D
drkhalid001
Khalid

About this gig

Hello Amazing Buyer,


Most RPG and multiplayer games fail because the combat systems feel unresponsive, unbalanced, or disconnected from real gameplay progression.


I'm a Game Developer specializing in RPG tactical combat systems, gameplay mechanics, and online multiplayer architecture for Unity and Unreal Engine.


I don't just build featuresI design the core systems that control combat flow, player progression, and multiplayer interaction.


What I Build

  • RPG Combat & Ability Systems
  • Turn Based or RealTime Combat Logic
  • Skill Trees & Progression Systems
  • Enemy AI & Boss Behavior Systems
  • Loot, Inventory & Reward Systems
  • Online Multiplayer Gameplay Systems
  • Matchmaking & Session Logic
  • Damage, Stats & Scaling Systems
  • UI/UX for RPG Combat Flow
  • Mobile & PC Optimization


Why Work With Me

  • Custom built systems (no templates)
  • Designed for scalability and future expansion
  • Balanced gameplay logic, not just coding
  • Multiplayer ready architecture
  • Clean and optimized performance structure


Message me before ordering so I can review your idea and guide you on the best system design for your RPG or multiplayer game.

Get to know Khalid

Khalid

Unreal Engine and Unity Developer

  • FromUnited Kingdom
  • Member sinceJan 2026
  • Avg. response time1 hour
  • Languages

    English, Spanish, French, German, Italian, Dutch
I help game studios, startups, and ambitious indie developers transform concepts into production ready games. With expertise in Unreal Engine (C++ & Blueprints) and Unity, I develop advanced gameplay systems, multiplayer features, AI behaviors, UI frameworks, and scalable architectures that support long-term development. From horror and survival games to MMOs, simulations, and custom prototypes, every system is built with performance, maintainability, and player experience in mind.