I will script your roblox game systems, datastores and backend in luau

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dwledx
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dwledx
omonkey

About this gig

I script Roblox games in Luau. Gameplay systems, data persistence, and the backend work that keeps a game stable once real players show up.

What I script: gameplay systems (combat, movement, tools, progression, shops, quests), datastore layers that survive with session locking and retries so saves are not lost, economy and progression logic that is server authoritative so it cannot be spoofed, anti exploit with remotes validated and rate limited, and admin panels or live ops tooling using Roblox Open Cloud.

Everything is modular and data driven. Adding a new weapon, shop item or upgrade later should be a config entry, not a rewrite, and the code is commented so whoever touches it next is not lost.

I also work with external databases such as MongoDB alongside Open Cloud for projects where DataStoreService alone is not enough.

Scripting only. I do not do modelling, building, animation, UI art or GFX. Send me your assets and I will make them work.

Message me before ordering and I will tell you honestly whether it fits a package or needs a custom offer.

Get to know omonkey

omonkey

Roblox Scripter and Backend Developer

  • FromUnited States
  • Member sinceApr 2026
  • Avg. response time1 hour
  • Languages

    English
Independent Roblox developer working as omonkey. I script gameplay systems, wire up UI and build backend infrastructure in Luau for live games, not prototypes. I run 4 published Roblox games and 6 groups, the largest with 1.7M and 904K members, so my work is on experiences already carrying real player load. That means clean, optimised systems that survive concurrency. Where I differ from most Roblox scripters is the backend: Roblox Open Cloud APIs and custom datastore layers backed by external databases such as MongoDB, for when DataStoreService alone is not enough.