I will create 3d retro low poly character animation, rigging in psx ps1 ps2 n64, assets


About this gig
I will deliver stunning 3D low poly retro animations and rigging for PS1/PSX/N64 style game art
Are you developing an indie game and need a low poly character with retro PS1 vibes? I specialize in 3d low poly retro, low poly animation, rigging, and game art in the nostalgic style of PSX / N64 / PS1. With years of experience in indie game development, I blend technical skill and artistic flair to bring your vision to life.
What you'll get with this gig:
- Fully rigged low poly character (PS1 / PSX / PSX style) ready for animation
- Smooth low poly animation cycles (walk, run, idle, jump, etc.)
- Clean UVs, simple textures, and optimized mesh (ideal for game art pipelines)
- Export in your preferred format (.fbx, .obj, .dae, .blend)
- Retro aesthetic touches, polygon count control, and style consistency
Why choose me?
Because I understand retro game art I've built low poly characters for indie games, optimized them for engines, and created animations in that authentic low-res, blocky PS1/PSX look. Whether you need 3d low poly for Unity, Unreal, or custom engines, I've got you covered.
Let me help you bring your games retro world to life with polished, efficient low poly animation
Get to know Audrey
LOW POLY ASSETS, CHARACTERS, ENVIRONMENTS AND ANIMATION
- FromUnited States
- Member sinceOct 2025
- Avg. response time8 hours
Languages
English, Portuguese, German, Arabic
FAQ
What counts as retro / PS1 style in your work?
Retro / PS1 style (also called PSX, PSX-era) means low poly count, blocky geometry, minimal textures with block colors or simple shading. In my work, your low poly character will reflect that aesthetic while still being fully rigged and animated.
Can you animate extra actions (attack, jump, dance)?
Yes! In the Standard and Premium packages, extra animations (attack, jump, custom actions) are possible. Just tell me which low poly animation actions you need ahead of time.
Which file formats do you support?
I deliver in common formats like .fbx, .obj, .dae, .blend, or native engine formats (Unity, Unreal). Just tell me your game art / engine pipeline.
Can you convert my high poly/illustration to low poly retro?
Absolutely. I can take your high poly or drawn concept and rework it into a stylized 3d low poly, retro PS1 / PSX version with full rigging and animation.
Do you optimize for performance (mobile / web / indie)?
Yes. As part of my game art practice, I always optimize meshes, reduce polygon count, bake efficient textures, and ensure animations are lightweight and usable in indie / mobile / VR / retro engines.

