I will custom minecraft mod development forge fabric neoforge spigot paper java plugins


About this gig
Got a Minecraft idea that no mod on CurseForge can deliver? I code custom Forge, Fabric, and NeoForge mods that bring your exact vision into the game.
I specialize in custom Minecraft Java mod development across all loaders Forge, Fabric, NeoForge, Spigot, and Paper. Whether you need a simple custom item, advanced mob AI, or a complete gameplay system, you get clean, optimized, and fully documented code that just works.
What you get:
- Custom items, tools, weapons, and armor sets
- New mobs and entities with custom AI behaviors
- Blocks, machines, and multiblock structures
- GUIs, HUD elements, and inventory systems
- World generation biomes, structures, dimensions
- Spigot and Paper plugin development
- KubeJS and CraftTweaker recipe scripting
- Source code and full documentation on delivery
Every mod is coded, tested across versions, and fully documented before delivery clean, optimized code with zero surprise dependencies.
Message me before ordering with your mod idea and Minecraft version to confirm scope and the right package for your project.
Get to know Ebenezer
AI Agent Engineer WordPress Automation and Web Systems Builder
- FromUnited States
- Member sinceMar 2026
- Avg. response time4 hours
Languages
English, Spanish, French, German, Portuguese
My Portfolio
FAQ
I have a mod idea but I'm not sure if it's technically possible in Minecraft's engine. Can you assess it before I order?
Absolutely message me with your idea before placing any order. I'll review the technical feasibility, tell you exactly what's possible on your target version and loader, and recommend the right package. I won't take your order if the idea can't be built the way you want it.
I need the same mod for both 1.20.1 Forge AND 1.21.1 Fabric. Can you do both in one order?
Multi-loader or multi-version delivery is outside the scope of a single base package. However, if you need the mod ported to a second loader after initial delivery, I can do that as an add-on at a flat rate. Message me before ordering and I'll give you an honest combined quote.
My server runs Paper, not Spigot. Can you build plugins specifically for Paper's API?
Yes. I develop for Spigot, Paper, Purpur, Bukkit, and Folia. Paper-specific features like async chunk loading and Folia region threading are fully supported. Just tell me your server version and platform and I'll code for that exact environment.
Can you port my existing Forge mod to Fabric or NeoForge? The original dev stopped updating it.
Yes, mod porting is one of my most common requests. Send me the mod's GitHub link or JAR and the target loader and version. I'll evaluate the complexity and quote accordingly simple ports can be done in the Basic package, while mods with heavy mixins or complex APIs may need Standard or Premium.
Do I get the source code after delivery, or just the compiled JAR file?
Source code is included with all packages by default. You'll receive the full Java project (ready to import in IntelliJ or Eclipse), the compiled JAR, and documentation explaining what each class does so you can maintain or extend the mod after delivery.
I want a custom mob with a Blockbench model and custom animations. Is that included?
Custom Blockbench models and GeckoLib animations can be included for Standard and Premium packages. If you already have a model made, I'll integrate it. If you need me to create the model, let me know in advance and I'll factor it into the scope I'll be upfront about what that adds to the timeline
I already have a mod but just need one specific feature added or a bug fixed. Do you handle that?
Yes bug fixing and feature additions to existing mods are fully in scope. For a fix, send me the JAR and crash log or bug description. For a feature add-on, share the source code if available. Existing mod work is usually quoted under the Basic or Standard package depending on complexity.
I need a mod that adds full Create Mod compatibility and custom recipes via KubeJS. Can you do that?
Yes. Integration with popular mod APIs like Create, JEI, REI, Patchouli, and custom KubeJS or CraftTweaker scripting are all available under Standard and Premium packages. Tell me which mod APIs you need compatibility with when you message me I'll confirm support before we start.
After delivery I tested the mod and it's causing noticeable lag on my server. Will you address that?
Yes. If a performance issue is directly related to how I wrote the code event listeners that fire too frequently, memory leaks, unoptimized entity ticking I'll diagnose and fix it at no charge under the revision policy. Send me your server's timings report and I'll trace the cause immediately.
My mod needs to sync data between server and client in multiplayer. Is that something you handle?
Yes. Networking packets, client-server data sync, custom capabilities, and multiplayer-safe registries are all part of what I code. Just specify that you need multiplayer support when you message me it helps me choose the right architecture from the start and avoids having to rewrite code later.

