I will fix mixamo rigging, unity humanoid compatibility, and unreal engine character

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echoz_dave2
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echoz_dave2
David P

About this gig

Need Unity character rigging, Unreal Engine rigging, Mixamo compatibility, or FBX rig repair? I will help fix, repair, and prepare 3D character rigs for game engines, humanoid animation systems, and cross-platform animation workflows.


My services include Mixamo rig fixes, Unity Humanoid rig setup, UE4 character rig repair, UE5 skeleton setup, Blender rigging, humanoid bone mapping, character skinning, weight painting, FBX rig compatibility, animation retargeting, and game-ready character rigging.


I can troubleshoot Mixamo auto-rigging errors, Mixamo skeleton repair, Unity Avatar mapping errors, Unity FBX import problems, Unreal Engine skeletal mesh issues, UE5 IK Retargeter pose mismatches, bone hierarchy errors, incorrect bone orientation, root bone setup, T-pose correction, A-pose correction, and humanoid skeleton compatibility.


Need Mixamo animation retargeting, Unity animation retargeting, Unreal Engine animation retargeting, Blender to Unity character rigging, Blender to Unreal character rigging, FBX skeleton hierarchy repair, humanoid bone assignment correction, or custom character animation setup? I can help prepare compatible rigs and troubleshoot existing character

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know David P

David P

3D TECHNICAL ARTIST AND MODELER

  • FromNigeria
  • Member sinceMar 2026
  • Last delivery4 months
  • Languages

    English, French, Spanish, German, Italian
Hi, I'm David, a 3D artist specializing in character rigging, avatar setup, and animation-ready models. I fix VRChat and VRM avatar rigs, repair Blender humanoid skeletons, resolve bone alignment and weight painting issues, and configure Mixamo, Unity Humanoid, and Unreal Engine compatibility. I also work with facial rigs, ARKit blendshapes, morph targets, and facial tracking setups. My goal is to deliver clean, reliable, game-ready character rigs tailored to your project requirements.