I will fix unreal engine facial rigs, morph targets, arkit mappings, facial tracking

E
echoz_dave2
E
echoz_dave2
David P

About this gig

Need professional facial rigging, blendshape repair, or lip sync fixes for your 3D character? I will repair facial rigs, ARKit 52 blendshapes, VRChat visemes, VRM expressions, and VTuber avatar animation.


My services include Blender facial rigging, Maya facial rig repair, shape key correction, morph target setup, FACS blendshapes, facial weight painting, jaw rigging, eye blink setup, facial deformation fixes, phoneme shapes, and lip sync animation.


I can troubleshoot broken blendshapes, missing visemes, incorrect mouth shapes, jaw rotation problems, eyelid deformation, eye tracking issues, FBX blendshape export errors, and facial expressions that stop working after Unity or Unreal Engine import.


Need VRChat avatar lip sync repair, VRM blendshape configuration, VTuber facial tracking setup, ARKit facial animation, Live Link Face mapping, Oculus viseme setup, Unity facial animation, or Unreal Engine morph target repair? I can help correct existing facial systems and prepare compatible assets for your specified workflow.


Please send your model files, target software, screenshots or video of the issue, and desired result before ordering. I will review the requirements

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know David P

David P

3D TECHNICAL ARTIST AND MODELER

  • FromNigeria
  • Member sinceMar 2026
  • Last delivery3 months
  • Languages

    English, French, Spanish, German, Italian
Hi, I'm David, a 3D artist specializing in character rigging, avatar setup, and animation-ready models. I fix VRChat and VRM avatar rigs, repair Blender humanoid skeletons, resolve bone alignment and weight painting issues, and configure Mixamo, Unity Humanoid, and Unreal Engine compatibility. I also work with facial rigs, ARKit blendshapes, morph targets, and facial tracking setups. My goal is to deliver clean, reliable, game-ready character rigs tailored to your project requirements.