I will develop a professional horror game in godot


Level 1
About this gig
About This Gig
Bring Your Nightmares to Life in Godot Engine!
Looking for a terrifying horror game but don't know where to start? Whether you want a PSX-style retro slasher, a backrooms-inspired walking sim, or a first-person survival horror, I will build it for you using the powerful Godot Engine.
I specialize in creating immersive, high-tension environments with smooth GDScript mechanics that keep players on the edge of their seats.
What You Get:
- Atmospheric Lighting: Expert use of Volumetric Fog and HDRi for that "creepy" look.
- Horror Mechanics: Flashlight batteries, inventory systems, hiding in lockers, and jump-scare triggers.
- Smart AI: Enemies that stalk, hear, and hunt the player using advanced navigation nodes.
- Optimized Performance: Clean GDScript code ensuring your game runs smoothly on all PCs.
- Custom UI: Horror-themed menus, HUDs, and pause screens.
Stop dreaming about your horror game and lets start building it. Send me a message to discuss your concept before ordering!
Get to know Edgar Sim
Game developer
Level 1
- FromArmenia
- Member sinceFeb 2022
- Avg. response time1 hour
- Last delivery1 day
Languages
English, Armenian, Russian, French
My Portfolio
FAQ
Do you provide the source code?
Absolutely. I deliver the full Godot project folder, including all scripts and scenes, so you have 100% ownership of the work.
Can I easily edit the game after you deliver it?
Yes. I build games using a modular scene-based approach in Godot. My GDScript code is commented and organized so you (or another dev) can make tweaks easily.
Can you make multiplayer horror games?
My standard packages are for single-player experiences. If you need a multiplayer/co-op horror game, please contact me for a custom quote as networking adds significant complexity.
Do I need to provide the 3D models and sounds?
My packages include the use of high-quality free/open-source assets. If you have specific custom models or branding you want to include, please provide them, or we can discuss a custom quote for asset sourcing.
Is the game optimized for low-end PCs?
I optimize draw calls and use baked lighting (VoxelGI or Lightmaps) where possible to ensure your horror game stays spooky without lagging on older hardware.
Which version of Godot do you use?
I primarily work in Godot 4.x, but I can work in Godot 3.x if your project requires it.

