I will program your unity combat system and gameplay mechanics

E
edgarwesley21
E
edgarwesley21
Edgar

About this gig

Hello and Welcome to my Service,


Combat is what makes or breaks the "feel" of most action, RPG, and adventure games and getting hit detection, timing, and feedback wrong is the fastest way to make a game feel cheap.


I'm Edgar and I'm a Professional Unity Developer with years of experience. I write combat systems and core gameplay mechanics in Unity that feel responsive and are easy to expand later.


With experience in Unity and C#, I can help bring your ideas to life by creating responsive, polished, and optimized gameplay features.


What I can build for you:

  • Melee & ranged combat systems Health, damage, and status-effect systems
  • Combo systems, dodge/parry mechanics, cooldown/ability systems
  • Enemy AI: patrol, chase, attack states, and simple boss patterns
  • Turn-based combat logic for RPGs and strategy games
  • Clean integration into your existing Unity project I read your code before I touch it, so I don't break what already works


Before you order: message me with your existing project files (if any) or your combat design notes, so I can scope this accurately and pick the right package for what you need.


Thanks for checking in...

Get to know Edgar

Edgar

Unity 2D and 3D Game Developer

  • FromBrazil
  • Member sinceAug 2026
  • Languages

    Portuguese, English
Hello! Welcome to my Profile, I'm Edgar and I'm a Unity Game Developer focused on building the systems that make games actually fun to play. I create prototypes, multiplayer architecture, combat systems and game mechanics and I also develop turn based rpg and open world games. I care about two things on every project which is does it actually feel good to play, and can it be built on top of without falling apart. If you have a concept, a design doc, or even just a rough idea, message me and I'll tell you honestly what it'll take to get it working. Contact me now to get started.

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