I will program your unity combat system and gameplay mechanics


About this gig
Hello and Welcome to my Service,
Combat is what makes or breaks the "feel" of most action, RPG, and adventure games and getting hit detection, timing, and feedback wrong is the fastest way to make a game feel cheap.
I'm Edgar and I'm a Professional Unity Developer with years of experience. I write combat systems and core gameplay mechanics in Unity that feel responsive and are easy to expand later.
With experience in Unity and C#, I can help bring your ideas to life by creating responsive, polished, and optimized gameplay features.
What I can build for you:
- Melee & ranged combat systems Health, damage, and status-effect systems
- Combo systems, dodge/parry mechanics, cooldown/ability systems
- Enemy AI: patrol, chase, attack states, and simple boss patterns
- Turn-based combat logic for RPGs and strategy games
- Clean integration into your existing Unity project I read your code before I touch it, so I don't break what already works
Before you order: message me with your existing project files (if any) or your combat design notes, so I can scope this accurately and pick the right package for what you need.
Thanks for checking in...
Get to know Edgar
Unity 2D and 3D Game Developer
- FromBrazil
- Member sinceAug 2026
Languages
Portuguese, English

