I will create second life, second life character, 3d clothing, 3d garment

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Edwin S. Woods

About this gig

Hello Great Buyer!!!


I create high quality, game ready clothing meshes for Second Life and virtual worlds, combining realistic design, optimized performance and professional 3d workflows.


Each garment is carefully modeled with clean topology, efficient polygon usage and detailed textures to achieve a realistic appearance while maintaining smooth performance in game.

I specialize in creating optimized digital clothing with high quality PBR materials, Ambient Occlusion (AO) and Normal Maps to add realistic depth, fabric details and visual quality without unnecessary increases in polygon count.


Software I Use:

  • Marvelous designer realistic garment design and cloth simulation
  • Blender 3d modeling, retopology and mesh optimization
  • ZBrush sculpting and high-detail refinement
  • Substance 3d Painter professional pbr texturing
  • Adobe Photoshop pattern creation and texture editing


Why Choose Me?

  • Specialized knowledge in virtual clothing and game ready workflows
  • Strong focus on realism, optimization and quality
  • Clean topology and professional production standards
  • Reliable communication and attention to detail
Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Edwin S. Woods

Edwin S. Woods

3d Artist

  • FromUnited Kingdom
  • Member sinceJul 2026
  • Avg. response time1 day
  • Languages

    Ukrainian, English
Hello Great Buyer!!! I’m a Digital Fashion Designer, 3d Artist and 3d Instructor specializing in Second Life clothing, virtual fashion, avatar outfits and game ready 3d assets. With years of experience, I create high quality digital garments using Marvelous Designer, Blender and Substance 3d. I help clients bring their ideas to life through professional 3D modeling, realistic textures, optimized workflows and reliable communication.