I will develop unity VR games and meta quest experiences


Level 2
About this gig
I will help you develop Unity VR, XR, and Meta Quest experiences, from small interaction systems to playable VR prototypes.
I can work on VR mechanics such as object grabbing, controller interaction, ray interaction, UI interaction, locomotion, hand/controller setup, physics-based interactions, basic VR gameplay systems, and prototype polish.
This gig is ideal for VR games, training simulations, educational experiences, product demos, interactive prototypes, and Meta Quest projects.
What I can help with:
- Unity VR/XR development
- Meta Quest / Oculus Quest setup
- XR Interaction Toolkit implementation
- VR object interactions
- Grabbing, ray interaction, UI interaction
- Basic locomotion or teleportation
- Gameplay prototype development
- Bug fixing and performance review
- Existing Unity VR project improvements
Please contact me before ordering so I can review your project scope, Unity version, target device, and technical requirements.
Source code is included.
Assets, paid plugins, 3D models, custom art, app store publishing, and advanced multiplayer are not included unless agreed in a custom offer.
Get to know Elian M
Unity Certified Programmer, XR and VR Developer
Level 2
- FromColombia
- Member sinceJun 2025
- Avg. response time1 hour
- Last delivery2 days
Languages
English, Spanish
My Portfolio
FAQ
Do you publish to the Meta Quest Store or App Lab?
Publishing support is not included by default. I can offer build or publishing assistance through a custom offer after reviewing the requirements.
Can you fix an existing VR project?
Yes. I can review and fix existing Unity VR projects, but the final price depends on the project structure, SDKs, errors, and complexity.
Do you include 3D models or assets?
No. Assets, 3D models, animations, music, paid plugins, and licenses are not included unless agreed before starting.
Do you support hand tracking?
Yes, but hand tracking should be reviewed before ordering because setup and compatibility depend on the device, SDK, Unity version, and project structure.
Do you use XR Interaction Toolkit?
Yes. I can work with Unity XR Interaction Toolkit for grabbing, ray interaction, UI interaction, teleportation, locomotion, and other VR interactions.
Do you work with Meta Quest / Oculus Quest?
Yes. I can develop and improve Unity VR experiences for Meta Quest/Oculus Quest, depending on your project setup, Unity version, and required SDKs.

